13 KiB
13 KiB
title | date | author | tags | categories | ||||
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在线编辑 | 2020-11-2 | ac |
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1 Draw 对象
ol
在客户端(浏览器)可以通过Draw
交互对象在map中绘制几何图形。
初始化Draw对象时,在构造参数options中指定type参数和用于存储所绘制图形的数据源source即可,但type类型必须是'Point'
, 'LineString'
, 'LinearRing'
, 'Polygon'
, 'MultiPoint'
, 'MultiLineString'
, 'MultiPolygon'
, 'GeometryCollection'
, 'Circle'
中的类型。
当然在Draw中也提供了一些方法用于绘制自定义图形。
new Draw(options),options常用的构造参数
name | type | Description |
---|---|---|
type | module:ol/geom/GeometryType | 指定要绘制的几何类型 |
clickTolerance | number | 绘制时鼠标点击的容差 |
features | ol/Collection~Collection<ol/Feature> | 用于存储绘制图形的要素集合 |
source | ol/source/Vector~VectorSource | 用于存储绘制图形的数据源 |
dragVertexDelay | number (defaults to 500) | 当前顶点被拖动到其确切位置之前的延迟(毫秒)。 |
snapTolerance | number(defaults to 12) | 可拖放对象离目标对象的距离低于此像素值时开始靠拢 |
stopClick | boolean(defaults to false) | 停止在绘图期间触发的单击、singleclick和doubleclick事件。 |
finishCondition | ol/events/condition~Condition | 绘制结束的条件函数 |
style | ol/style/Style~StyleLike | 绘制图形使用的渲染样式 |
geometryFunction | ol/interaction/Draw~GeometryFunction | 当绘制图形的坐标发生变化时,调用的函数。它接受一个坐标数组、一个可选的现有几何图形和一个投影作为参数,并返回一个几何图形。 |
freehand | boolean(defaults to false) | 自由模式,自定义绘制图形 |
maxPoints | number | 绘制多边形或线的最多点数个数 |
minPoints | number | 绘制多边形或线的最少点数个数,线默认为2,多边形默认为3 |
与Draw
绘制对象对应的有一个ol/interaction/Draw~DrawEvent
事件类来处理绘制交互过程中的事件,如:
drawstart
:开始绘制要素时触发drawend
:绘制结束后触发
示例:

<!doctype html>
<html>
<head>
<link rel="stylesheet" href="css/ol.css" type="text/css">
<style>
.map {
height: 400px;
width: 100%;
}
</style>
<script src="lib/ol.js"></script>
<title>图形绘制</title>
<meta charset="UTF-8">
</head>
<body>
<h2>Drawing--图形绘制</h2>
<div id="map" class="map"></div>
<div>
<button onclick="addDrawInteraction('Point')">点</button>
<button onclick="addDrawInteraction('LineString')">线</button>
<button onclick="addDrawInteraction('Polygon')">面</button>
<button onclick="addDrawInteraction('Circle')">圆</button>
<button onclick="addDrawInteraction('Square')">正方形</button>
<button onclick="addDrawInteraction('Box')">长方形</button>
<button onclick="addDrawInteraction('None')">取消</button>
<button onclick="addDrawInteraction('Clear')">清除</button>
</div>
<script type="text/javascript">
var shenzhen = [113.958334,22.535640];
var map = new ol.Map({
target: 'map',
layers: [
//作为底图
new ol.layer.Tile({
source: new ol.source.OSM()
})
],
view: new ol.View({
center: ol.proj.fromLonLat(shenzhen),
zoom: 10
})
});
//创建矢量数据源,用于存储在线绘制几何对象
var opterationSource = new ol.source.Vector();
var vecLayer = new ol.layer.Vector({
source: opterationSource
});
map.addLayer(vecLayer);
//创建Draw实例
var draw = null;
function addDrawInteraction(drawType) {
//移除原来的draw
map.removeInteraction(draw);
draw = null;
switch (drawType){
case 'Point':
case 'LineString':
case 'Polygon':
case 'Circle':
draw = new ol.interaction.Draw({
source:opterationSource,
type:drawType,
// freehand: true //自由模式,自定义绘制 图形
});
map.addInteraction(draw);
break;
case 'Square':
draw = new ol.interaction.Draw({
source:opterationSource,
type:'Circle',
geometryFunction:ol.interaction.Draw.createRegularPolygon(4)
});
map.addInteraction(draw);
break;
case 'Box':
draw = new ol.interaction.Draw({
source:opterationSource,
type:'LineString',
maxPoints:2,//绘制前多边形或线的最大点数
//当几何坐标更新时调用
geometryFunction:function (coordinates,geometry) {
if(!geometry){
geometry = new ol.geom.Polygon(null);//多边形
}
var start = coordinates[0];
var end = coordinates[1];
geometry.setCoordinates([
[
start,
[start[0],end[1]],
end,
[end[0],start[1]],
start
]
]);
return geometry;
}
});
map.addInteraction(draw);
break;
case "Clear":
//清除数据源中存储的要素
opterationSource.clear() ;
break;
}
if(draw){
bindDrawEvent();
}
}
function bindDrawEvent(){
draw.on("drawstart",function(e){
console.log("drawstart");
});
draw.on("drawend",function(e){
//从事件源中获取所绘制的几何图形
var geometry = e.feature.getGeometry();
console.log("drawend");
});
}
</script>
</body>
</html>
2 Modify对象
如果需要对客户端绘制的图层或要素服务提供的图层进行修改,我们可以使用ol
中的modify交互对象完成这类需求。跟Draw对象类似,初始化Modify实例时,需要在构造参数中使用source或features指定数据源或要素集合。将Modify实例添加到map上后就可以修改指定的要素了。通常跟snap交互控件一起使用,方便捕捉几何图形的顶点进行修改。
示例:

<!doctype html>
<html>
<head>
<link rel="stylesheet" href="css/ol.css" type="text/css">
<style>
.map {
height: 85vh;
width: 100%;
}
</style>
<script src="lib/ol.js"></script>
<script src="lib/jquery-3.1.1.js"></script>
<title>图形修改</title>
<meta charset="UTF-8">
</head>
<body>
<h2>Modify--图形修改</h2>
<div id="map" class="map"></div>
<div>图形绘制:
<button onclick="addDrawInteraction('Point')">点</button>
<button onclick="addDrawInteraction('LineString')">线</button>
<button onclick="addDrawInteraction('Polygon')">面</button>
<button onclick="addDrawInteraction('Circle')">圆</button>
<button onclick="addDrawInteraction('Square')">正方形</button>
<button onclick="addDrawInteraction('Box')">长方形</button>
<button onclick="addDrawInteraction('None')">取消</button>
<button onclick="addDrawInteraction('Clear')">清除</button>
</div>
<div>图形修改:
<button onclick="addModify()">修改</button>
<button onclick="cancelModify()">取消</button>
</div>
<script type="text/javascript">
var map = new ol.Map({
target: 'map',
layers: [
new ol.layer.Tile({
source: new ol.source.OSM()
})
],
view: new ol.View({
center: ol.proj.fromLonLat([137.41, 23.82]),
zoom: 4
})
});
//创建矢量数据源,用于存储在线绘制几何对象
var opterationSource = new ol.source.Vector();
var vecLayer = new ol.layer.Vector({
source: opterationSource
});
map.addLayer(vecLayer);
//创建Draw实例
var draw = null;
function addDrawInteraction(drawType) {
//移除原来的draw
map.removeInteraction(draw);
draw = null;
switch (drawType){
case 'Point':
case 'LineString':
case 'Polygon':
case 'Circle':
draw = new ol.interaction.Draw({
source:opterationSource,
type:drawType,
});
map.addInteraction(draw);
break;
case 'Square':
draw = new ol.interaction.Draw({
source:opterationSource,
type:'Circle',
geometryFunction:ol.interaction.Draw.createRegularPolygon(4)
});
map.addInteraction(draw);
break;
case 'Box':
draw = new ol.interaction.Draw({
source:opterationSource,
type:'LineString',
maxPoints:2,
geometryFunction:function (coordinates,geometry) {
if(!geometry){
geometry = new ol.geom.Polygon(null);//多边形
}
var start = coordinates[0];
var end = coordinates[1];
geometry.setCoordinates([
[
start,
[start[0],end[1]],
end,
[end[0],start[1]],
start
]
]);
return geometry;
}
});
map.addInteraction(draw);
break;
case "Clear":
opterationSource.clear() ;
break;
}
};
//创建modify实例
var modify = new ol.interaction.Modify({
source:opterationSource
});
function addModify() {
map.addInteraction(modify);
};
function cancelModify() {
map.removeInteraction(modify);
};
</script>
</body>
</html>
参考文章
[1] TopoJSON https://www.jianshu.com/p/351fbc010412?from=singlemessage