learning_cesium/js/XbsjEarth/Documentation/SceneTree.Tree.html

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<!DOCTYPE html>
<html lang="en">
<head>
<meta charset="utf-8">
<meta http-equiv="X-UA-Compatible" content="IE=edge">
<meta name="viewport" content="width=device-width, initial-scale=1">
<title>Tree - XbsjEarth Documentation</title>
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<script src="javascript/html5.js"></script>
<![endif]-->
<link href="styles/jsdoc-default.css" rel="stylesheet">
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</head>
<body>
<div id="main">
<h1 class="page-title">
<!-- <a href="index.html"><img src="Images/CesiumLogo.png" class="cesiumLogo"></a> -->
<a href="index.html">EarthSDK</a>
Tree
<div class="titleCenterer"></div>
</h1>
<section>
<header>
<div class="class-description">场景结构树</div>
</header>
<article>
<div class="container-overview">
<div class="nameContainer">
<h4 class="name" id="Tree">
<a href="#Tree" class="doc-link"></a>
new SceneTree.Tree<span class="signature">(czmObject)</span>
<div class="source-link rightLinks">
</div>
</h4>
</div>
<table class="params">
<thead>
<tr>
<th>Name</th>
<th>Type</th>
<th class="last">Description</th>
</tr>
</thead>
<tbody>
<tr>
<td class="name"><code>czmObject</code></td>
<td class="type">
<span class="param-type">object</span>
</td>
<td class="description last">
earth实例</td>
</tr>
</tbody>
</table>
<dl class="details">
<h5>Example:</h5>
<pre><code class="language-javascript">// 节点创建方法1(直接通过JSON配置创建节点)
{
const leafConfig = {
"ref": 'pin1',
"czmObject": {
"name": 'Pin1',
"xbsjType": "Pin",
"position": [1.9017005694855162, 0.5972477268978722, 488.7695178987821],
"near": 300,
},
};
earth.sceneTree.root.children.push(leafConfig);
var pin = earth.sceneTree.$refs.pin1.czmObject;
return pin;
}
节点创建方法2(先创建节点,然后再加入场景树)
{
const objConfig = {
"name": 'Pin1',
"xbsjType": "Pin",
"position": [1.9017005694855162, 0.5972477268978722, 488.7695178987821],
"near": 300,
};
const pin = new XE.Obj.Pin(earth);
pin.xbsjFromJSON(objConfig);
// XE.SceneTree.Leaf是场景树的叶子节点类
earth.sceneTree.root.children.push(new XE.SceneTree.Leaf(pin));
return pin;
}</code></pre>
</dl>
</div>
<h3 class="subsection-title">Extends</h3>
<ul>
<li><a href="XbsjBase.html">XbsjBase</a></li>
</ul>
<h3 class="subsection-title">Members</h3>
<div class="nameContainer">
<h4 class="name" id="$refs">
<a href="#$refs" class="doc-link"></a>
$refs<span class="type-signature"></span>
<div class="source-link rightLinks">
</div>
</h4>
</div>
<div class="description">
获取指定节点<br/>
使用方法类似Vue创建节点时只需要增加ref属性以后就可以通过$refs查询到该节点
</div>
<dl class="details">
<h5>Example:</h5>
<pre><code class="language-javascript">{
const leafConfig = {
"ref": 'pin1',
"czmObject": {
"name": 'Pin1',
"xbsjType": "Pin",
"position": [1.9017005694855162, 0.5972477268978722, 488.7695178987821],
"near": 300,
},
};
earth.sceneTree.root.children.push(leafConfig);
// 注意这样获取到的是Leaf类型的对象即叶子节点并不是叶子节点下挂接的czmObject对象
var pinNode = earth.sceneTree.$refs.pin1;
// 增加.czmObject才能获取到节点下挂接的对象
var pin = earth.sceneTree.$refs.pin1.czmObject;
return pin;
}</code></pre>
</dl>
<div class="nameContainer">
<h4 class="name" id="disposers">
<a href="#disposers" class="doc-link"></a>
disposers<span class="type-signature"></span>
<div class="source-link rightLinks">
</div>
</h4>
</div>
<div class="description">
用来收集资源销毁函数,并在析构时自动调用!
</div>
<dl class="details">
<dt class="inherited-from">Inherited From:</dt>
<dd class="inherited-from"><ul class="dummy"><li>
<a href="XbsjBase.html#disposers">XbsjBase#disposers</a>
</li></dd>
<h5>Example:</h5>
<pre><code class="language-javascript">// 示例1
myObject.disposers.push(() => {
// 此处执行需要销毁的资源
});
// 示例2
// XE.MVVM.bind的返回值是一个函数作用是用来解除双向绑定
// 把它的返回值放到disposer中那么对象销毁时就会执行解绑操作。
myObject.disposers.push(XE.MVVM.bind(xxx));
// 示例3
// XE.MVVM.watch的返回值是一个函数作用是用来取消监视
// 把它的返回值放到disposer中那么对象销毁时就会执行取消监视的操作。
myObject.disposers.push(XE.MVVM.watch(xxx));</code></pre>
</dl>
<div class="nameContainer">
<h4 class="name" id="earth">
<a href="#earth" class="doc-link"></a>
<span class="type-signature attribute-readonly">readonly</span>earth<span class="type-signature"></span>
<div class="source-link rightLinks">
</div>
</h4>
</div>
<div class="description">
获取Earth对象
</div>
<dl class="details">
</dl>
<h3 class="subsection-title">Methods</h3>
<div class="nameContainer">
<h4 class="name" id="addSceneObject">
<a href="#addSceneObject" class="doc-link"></a>
addSceneObject<span class="signature">(sceneNode)</span>
<div class="source-link rightLinks">
</div>
</h4>
</div>
<div class="description">
加入一个sceneNode如果有当前选中节点则优先加在选中节点处。
</div>
<table class="params">
<thead>
<tr>
<th>Name</th>
<th>Type</th>
<th class="last">Description</th>
</tr>
</thead>
<tbody>
<tr>
<td class="name"><code>sceneNode</code></td>
<td class="type">
<span class="param-type"><a href="SceneTree.Group.html">SceneTree.Group</a></span>
|
<span class="param-type"><a href="SceneTree.Leaf.html">SceneTree.Leaf</a></span>
</td>
<td class="description last">
sceneNode对象类型要么是Group要么是Leaf。</td>
</tr>
</tbody>
</table>
<dl class="details">
</dl>
<div class="nameContainer">
<h4 class="name" id="destroy">
<a href="#destroy" class="doc-link"></a>
destroy<span class="signature">()</span> &rarr; <span class="type-signature returnType">undefined</span>
<div class="source-link rightLinks">
</div>
</h4>
</div>
<div class="description">
销毁对象<br/>
警告:对象一旦销毁不可再次使用!<br/>
警告挂在场景树上的对象禁止调用destroy方法只要通过数组函数将其从场景树中移除就会自动销毁<br/>
</div>
<h5>Returns:</h5>
<div class="param-desc">
返回undefined
</div>
<dl class="details">
<dt class="inherited-from">Inherited From:</dt>
<dd class="inherited-from"><ul class="dummy"><li>
<a href="XbsjBase.html#destroy">XbsjBase#destroy</a>
</li></dd>
<h5>Example:</h5>
<pre><code class="language-javascript">// 使用范例
// 这样写的好处是一旦对象销毁会同时将引用该对象的变量同时置为undefined防止再次使用。
this._myObject = this._myObject &amp;&amp; this._myObject.destroy();</code></pre>
</dl>
<div class="nameContainer">
<h4 class="name" id="isDestroyed">
<a href="#isDestroyed" class="doc-link"></a>
isDestroyed<span class="signature">()</span> &rarr; <span class="type-signature returnType">boolean</span>
<div class="source-link rightLinks">
</div>
</h4>
</div>
<div class="description">
检查对象是否已被销毁<br/>
警告:对象一旦销毁不可再次使用!仅此函数可以调用!<br/>
</div>
<h5>Returns:</h5>
<div class="param-desc">
对象是否已销毁
</div>
<dl class="details">
<dt class="inherited-from">Inherited From:</dt>
<dd class="inherited-from"><ul class="dummy"><li>
<a href="XbsjBase.html#isDestroyed">XbsjBase#isDestroyed</a>
</li></dd>
</dl>
<div class="nameContainer">
<h4 class="name" id="toAllJSON">
<a href="#toAllJSON" class="doc-link"></a>
toAllJSON<span class="signature">()</span> &rarr; <span class="type-signature returnType">object</span>
<div class="source-link rightLinks">
</div>
</h4>
</div>
<div class="description">
数据整个JSOn对象包括默认值
</div>
<h5>Returns:</h5>
<div class="param-desc">
创建的JSON数据对象
</div>
<dl class="details">
<dt class="inherited-from">Inherited From:</dt>
<dd class="inherited-from"><ul class="dummy"><li>
<a href="XbsjBase.html#toAllJSON">XbsjBase#toAllJSON</a>
</li></dd>
</dl>
<div class="nameContainer">
<h4 class="name" id="toAllJSONStr">
<a href="#toAllJSONStr" class="doc-link"></a>
toAllJSONStr<span class="signature">()</span> &rarr; <span class="type-signature returnType">string</span>
<div class="source-link rightLinks">
</div>
</h4>
</div>
<div class="description">
转化成JSON字符串输出全部元素
</div>
<h5>Returns:</h5>
<div class="param-desc">
JSON格式化好的字符串
</div>
<dl class="details">
<dt class="inherited-from">Inherited From:</dt>
<dd class="inherited-from"><ul class="dummy"><li>
<a href="XbsjBase.html#toAllJSONStr">XbsjBase#toAllJSONStr</a>
</li></dd>
</dl>
<div class="nameContainer">
<h4 class="name" id="toJSON">
<a href="#toJSON" class="doc-link"></a>
toJSON<span class="signature">()</span> &rarr; <span class="type-signature returnType">object</span>
<div class="source-link rightLinks">
</div>
</h4>
</div>
<div class="description">
转化成一个JSON数据对象 <br/>
注意:每次都会创建一个新对象!
</div>
<h5>Returns:</h5>
<div class="param-desc">
创建的JSON数据对象
</div>
<dl class="details">
<dt class="inherited-from">Inherited From:</dt>
<dd class="inherited-from"><ul class="dummy"><li>
<a href="XbsjBase.html#toJSON">XbsjBase#toJSON</a>
</li></dd>
</dl>
<div class="nameContainer">
<h4 class="name" id="toJSONStr">
<a href="#toJSONStr" class="doc-link"></a>
toJSONStr<span class="signature">()</span> &rarr; <span class="type-signature returnType">string</span>
<div class="source-link rightLinks">
</div>
</h4>
</div>
<div class="description">
转化成JSON字符串默认元素不输出
</div>
<h5>Returns:</h5>
<div class="param-desc">
JSON格式化好的字符串
</div>
<dl class="details">
<dt class="inherited-from">Inherited From:</dt>
<dd class="inherited-from"><ul class="dummy"><li>
<a href="XbsjBase.html#toJSONStr">XbsjBase#toJSONStr</a>
</li></dd>
</dl>
<div class="nameContainer">
<h4 class="name" id="xbsjFromJSON">
<a href="#xbsjFromJSON" class="doc-link"></a>
xbsjFromJSON<span class="signature">(jsonObject)</span>
<div class="source-link rightLinks">
</div>
</h4>
</div>
<div class="description">
通过JSON数据对象来设置属性
</div>
<table class="params">
<thead>
<tr>
<th>Name</th>
<th>Type</th>
<th class="last">Description</th>
</tr>
</thead>
<tbody>
<tr>
<td class="name"><code>jsonObject</code></td>
<td class="type">
<span class="param-type">*</span>
</td>
<td class="description last">
</td>
</tr>
</tbody>
</table>
<dl class="details">
<dt class="inherited-from">Inherited From:</dt>
<dd class="inherited-from"><ul class="dummy"><li>
<a href="XbsjBase.html#xbsjFromJSON">XbsjBase#xbsjFromJSON</a>
</li></dd>
<h5>Example:</h5>
<pre><code class="language-javascript">// 创建一个pin对象
const objConfig = {
"name": 'Pin1',
"xbsjType": "Pin",
"position": [1.9017005694855162, 0.5972477268978722, 488.7695178987821],
"near": 300,
"show": false,
evalString,
};
const pin = new XE.Obj.Pin(earth);
pin.xbsjFromJSON(objConfig);</code></pre>
</dl>
</article>
</section>
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