188 lines
7.6 KiB
HTML
188 lines
7.6 KiB
HTML
<!DOCTYPE html>
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<html lang="en">
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<head>
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<!-- Use correct character set. -->
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<meta charset="utf-8" />
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<!-- Tell IE to use the latest, best version. -->
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<meta http-equiv="X-UA-Compatible" content="IE=edge" />
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<!-- Make the application on mobile take up the full browser screen and disable user scaling. -->
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<meta
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name="viewport"
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content="width=device-width, initial-scale=1, maximum-scale=1, minimum-scale=1, user-scalable=no"
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/>
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<title>Learning Cesium!</title>
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<script src="./Build/Cesium/Cesium.js"></script>
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<style>
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@import url(./Build/Cesium/Widgets/widgets.css);
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html,
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body,
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#cesiumContainer {
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width: 100%;
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height: 100%;
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margin: 0;
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padding: 0;
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overflow: hidden;
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}
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</style>
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</head>
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<body>
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<div id="cesiumContainer"></div>
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<script>
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Cesium.Ion.defaultAccessToken =
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"eyJhbGciOiJIUzI1NiIsInR5cCI6IkpXVCJ9.eyJqdGkiOiI5ZjRjNTZkNC01NDYxLTRhMjQtOGEwZC1kZjA3YzQ5YTJlZDkiLCJpZCI6MjYwODQsInNjb3BlcyI6WyJhc3IiLCJnYyJdLCJpYXQiOjE1ODcxOTMwODN9.prGsSKyAW_9Ow5zHYPhbm3LsQL-ApQw5-5PNJkDaHi8";
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var viewer = new Cesium.Viewer("cesiumContainer", {
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geocoder: false, //位置查找
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homeButton: false, //视图返回初始位置
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sceneModePicker: false, //视角选择器
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baseLayerPicker: false, //底图选择器
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navigationHelpButton: false, //导航帮助按钮
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animation: false, //动画控制器
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creditContainer: document.createElement("div"), //版权显示
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timeline: false, //时间线
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fullscreenButton: false, //全屏控件
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vrButton: false,
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infoBox: false,
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selectionIndicator: false,
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});
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var scene = viewer.scene;
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var rectangle ;
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createPrimitives(scene);
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function createPrimitives(scene) {
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rectangle = scene.primitives.add(
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new Cesium.Primitive({
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geometryInstances: new Cesium.GeometryInstance({
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geometry: new Cesium.RectangleGeometry({
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rectangle: Cesium.Rectangle.fromDegrees(116, 39, 117, 39.7),
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// EllipsoidSurfaceAppearance.VERTEX_FORMAT = Cesium.VertexFormat.POSITION_AND_ST;
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vertexFormat: Cesium.EllipsoidSurfaceAppearance.VERTEX_FORMAT,
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})
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}),
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appearance: new Cesium.EllipsoidSurfaceAppearance({
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aboveGround: false
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})
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})
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)
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rectangle.appearance.material = new Cesium.Material({
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fabric: {
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uniforms: {
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image: './images/53bg.png',
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alpha: 1.0,
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},
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// source: /* glsl
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// texture2D函数是webgl内置函数,传入两个参数,一个是图片,一个是纹理坐标。
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// material.diffuse=texture2D(image,materialInput.st).rgb,获取图片纹素颜色,然后把颜色值给材质的漫反射分量,漫反射代表了材质的颜色,类型是vec3。
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// 图片是在uniforms中定义的变量【uniforms.image: './images/53bg.png'】。
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// 纹理坐标是二维的平面坐标,s轴和t轴垂直大小在0到1之间,(0,0)在左下角。
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// */ `
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// czm_material czm_getMaterial(czm_materialInput materialInput){
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// czm_material material=czm_getDefaultMaterial(materialInput);
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// material.diffuse=texture2D(image,materialInput.st).rgb;
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// return material;
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// }
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// `
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source: /* glsl */ `
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czm_material czm_getMaterial(czm_materialInput materialInput){
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czm_material material=czm_getDefaultMaterial(materialInput);
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material.diffuse=texture2D(image,materialInput.st).rgb;
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material.alpha=alpha;
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vec2 center=vec2(0.5,0.5);
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float dis=distance(center,materialInput.st);
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if(dis>0.25){
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material.diffuse=vec3(0.0);
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}
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if(dis<0.1){
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material.diffuse=vec3(1.0);
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}
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return material;
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}
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`
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}
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})
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}
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// material 材质,fabric(面料)是Cesium自己定义的一种写材质的一种语法,是一个JSON。
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// GLSL,最灵活的一种定义材质的方式是写GLSL,为Fabric指定source属性,在Cesium源码中会读取source并加工合并到最终的着色器中进行图形绘制。
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/**
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* 在 source 中我们可以使用 webgl 的内置函数,比如step,fract等等,也可直接使用cesium内置函数、变量、结构体等,比如czm_xxxx等。
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* struct czm_materialInput
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{
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float s;
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vec2 st;
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vec3 str;
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mat3 tangentToEyeMatrix;
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vec3 positionToEyeEC;
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vec3 normalEC;
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};
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struct czm_material
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{
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vec3 diffuse;
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float specular;
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float shininess;
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vec3 normal;
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vec3 emission;
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float alpha;
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};
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czm_material czm_getMaterial(czm_materialInput materialInput);//返回默认的材质属性
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最简单的定义如下,这是直接返回默认的材质属性,
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这也是我们写shader的切入点,可以传入uniforms变量,可以从纹理中获取原色,也结合时间变化来动态修改材质等等。
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*/
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const wallGeometry = new Cesium.WallGeometry({
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positions: Cesium.Cartesian3.fromDegreesArrayHeights([
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112, 20.0, 40000.0, 114, 30.0, 40000.0, 115.0, 20.0, 40000.0, 116.0,
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30.0, 40000.0, 117.0, 20.0, 40000.0,
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]),
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});
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const geometry = Cesium.WallGeometry.createGeometry(wallGeometry);
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var wall = new Cesium.Primitive({
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geometryInstances: [
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wallGeometry,
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],
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appearance: new Cesium.MaterialAppearance({
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material: Cesium.Material.fromType('Color'),
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faceForward: true
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})
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})
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wall.appearance.material = new Cesium.Material({
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fabric: {
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uniforms: {
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color: "vec3(1.0,1.0,0.0)",
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alpha: 1.0,
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image: "/images/colors1.png",
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image2: "/images/colors2.png",
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t: 0.0,
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},
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source: /* glsl */ `
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czm_material czm_getMaterial(czm_materialInput materialInput){
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czm_material material=czm_getDefaultMaterial(materialInput);
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material.diffuse=vec3(1.0,1.0,0.0);
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// material.alpha=fract(1.0-materialInput.st.s+t);
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material.alpha=mod(1.0-materialInput.st.s+t,1.0);
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return material;
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}
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`,
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},
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});
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var position = Cesium.Cartesian3.fromDegrees(
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116.331875,
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39.110038,
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600000
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);
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viewer.camera.setView({
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destination: position,
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orientation: {
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heading: Cesium.Math.toRadians(0.0), //使用弧度的形式
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pitch: Cesium.Math.toRadians(-90.0),
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roll: 0.0,
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},
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});
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</script>
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</body>
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</html>
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