learning_cesium/Build168/Documentation/global.html

4636 lines
94 KiB
HTML

<!DOCTYPE html>
<html lang="en">
<head>
<meta charset="utf-8">
<meta http-equiv="X-UA-Compatible" content="IE=edge">
<meta name="viewport" content="width=device-width, initial-scale=1">
<title>Global - Cesium Documentation</title>
<!--[if lt IE 9]>
<script src="javascript/html5.js"></script>
<![endif]-->
<link href="styles/jsdoc-default.css" rel="stylesheet">
<link href="styles/prism.css" rel="stylesheet">
</head>
<body>
<div id="main">
<h1 class="page-title">
<a href="index.html"><img src="Images/CesiumLogo.png" class="cesiumLogo"></a>
Global
<div class="titleCenterer"></div>
</h1>
<section>
<header>
</header>
<article>
<div class="container-overview">
<dl class="details">
</dl>
</div>
<h3 class="subsection-title">Members</h3>
<div class="nameContainer">
<h4 class="name" id="_total">
<a href="#_total" class="doc-link"></a>
_total<span class="type-signature"></span>
<div class="source-link rightLinks">
<a href="https://github.com/CesiumGS/cesium/blob/1.68/Source/Scene/JobScheduler.js#L10">Scene/JobScheduler.js 10</a>
</div>
</h4>
</div>
<div class="description">
Total budget, in milliseconds, allowed for one frame
</div>
<dl class="details">
</dl>
<div class="nameContainer">
<h4 class="name" id="blendingEnabled">
<a href="#blendingEnabled" class="doc-link"></a>
blendingEnabled<span class="type-signature"> : Boolean</span>
<div class="source-link rightLinks">
<a href="https://github.com/CesiumGS/cesium/blob/1.68/Source/Renderer/PassState.js#L36">Renderer/PassState.js 36</a>
</div>
</h4>
</div>
<div class="description">
When defined, this overrides the blending property of a <a href="DrawCommand.html"><code>DrawCommand</code></a>'s render state.
This is used to, for example, to allow the renderer to turn off blending during the picking pass.
<p>
When this is <code>undefined</code>, the <a href="DrawCommand.html"><code>DrawCommand</code></a>'s property is used.
</p>
</div>
<dl class="details">
<span class="details-header">Default Value:</span>
<code class="language-javascript">undefined</code>
</dl>
<div class="nameContainer">
<h4 class="name" id="cache">
<a href="#cache" class="doc-link"></a>
cache<span class="type-signature"> : Object</span>
<div class="source-link rightLinks">
<a href="https://github.com/CesiumGS/cesium/blob/1.68/Source/Renderer/Context.js#L411">Renderer/Context.js 411</a>
</div>
</h4>
</div>
<div class="description">
A cache of objects tied to this context. Just before the Context is destroyed,
<code>destroy</code> will be invoked on each object in this object literal that has
such a method. This is useful for caching any objects that might otherwise
be stored globally, except they're tied to a particular context, and to manage
their lifetime.
</div>
<dl class="details">
</dl>
<div class="nameContainer">
<h4 class="name" id="camera">
<a href="#camera" class="doc-link"></a>
camera<span class="type-signature"> : <a href="Camera.html">Camera</a></span>
<div class="source-link rightLinks">
<a href="https://github.com/CesiumGS/cesium/blob/1.68/Source/Scene/Cesium3DTilePassState.js#L33">Scene/Cesium3DTilePassState.js 33</a>
</div>
</h4>
</div>
<div class="description">
A camera to use instead of <code>FrameState.camera</code> for the current pass.
</div>
<dl class="details">
</dl>
<div class="nameContainer">
<h4 class="name" id="color">
<a href="#color" class="doc-link"></a>
color<span class="type-signature"> : <a href="Color.html">Color</a></span>
<div class="source-link rightLinks">
<a href="https://github.com/CesiumGS/cesium/blob/1.68/Source/Renderer/ClearCommand.js#L19">Renderer/ClearCommand.js 19</a>
</div>
</h4>
</div>
<div class="description">
The value to clear the color buffer to. When <code>undefined</code>, the color buffer is not cleared.
</div>
<dl class="details">
<span class="details-header">Default Value:</span>
<code class="language-javascript">undefined</code>
</dl>
<div class="nameContainer">
<h4 class="name" id="commandList">
<a href="#commandList" class="doc-link"></a>
commandList<span class="type-signature"> : Array.&lt;<a href="DrawCommand.html">DrawCommand</a>></span>
<div class="source-link rightLinks">
<a href="https://github.com/CesiumGS/cesium/blob/1.68/Source/Scene/Cesium3DTilePassState.js#L26">Scene/Cesium3DTilePassState.js 26</a>
</div>
</h4>
</div>
<div class="description">
An array of rendering commands to use instead of <code>FrameState.commandList</code> for the current pass.
</div>
<dl class="details">
</dl>
<div class="nameContainer">
<h4 class="name" id="context">
<a href="#context" class="doc-link"></a>
context<span class="type-signature"> : <a href="Context.html">Context</a></span>
<div class="source-link rightLinks">
<a href="https://github.com/CesiumGS/cesium/blob/1.68/Source/Renderer/PassState.js#L14">Renderer/PassState.js 14</a>
</div>
</h4>
</div>
<div class="description">
The context used to execute commands for this pass.
</div>
<dl class="details">
</dl>
<div class="nameContainer">
<h4 class="name" id="cullingVolume">
<a href="#cullingVolume" class="doc-link"></a>
cullingVolume<span class="type-signature"> : <a href="CullingVolume.html">CullingVolume</a></span>
<div class="source-link rightLinks">
<a href="https://github.com/CesiumGS/cesium/blob/1.68/Source/Scene/Cesium3DTilePassState.js#L40">Scene/Cesium3DTilePassState.js 40</a>
</div>
</h4>
</div>
<div class="description">
A culling volume to use instead of <code>FrameState.cullingVolume</code> for the current pass.
</div>
<dl class="details">
</dl>
<div class="nameContainer">
<h4 class="name" id="depth">
<a href="#depth" class="doc-link"></a>
depth<span class="type-signature"> : Number</span>
<div class="source-link rightLinks">
<a href="https://github.com/CesiumGS/cesium/blob/1.68/Source/Renderer/ClearCommand.js#L28">Renderer/ClearCommand.js 28</a>
</div>
</h4>
</div>
<div class="description">
The value to clear the depth buffer to. When <code>undefined</code>, the depth buffer is not cleared.
</div>
<dl class="details">
<span class="details-header">Default Value:</span>
<code class="language-javascript">undefined</code>
</dl>
<div class="nameContainer">
<h4 class="name" id="destroyAttachments">
<a href="#destroyAttachments" class="doc-link"></a>
destroyAttachments<span class="type-signature"> : Boolean</span>
<div class="source-link rightLinks">
<a href="https://github.com/CesiumGS/cesium/blob/1.68/Source/Renderer/Framebuffer.js#L97">Renderer/Framebuffer.js 97</a>
</div>
</h4>
</div>
<div class="description">
When true, the framebuffer owns its attachments so they will be destroyed when
<code>Framebuffer#destroy</code> is called or when a new attachment is assigned
to an attachment point.
</div>
<dl class="details">
<span class="details-header">Default Value:</span>
<code class="language-javascript">true</code>
<h5>See:</h5>
<ul class="see-list">
<li>Framebuffer#destroy</li>
</ul>
</dl>
<div class="nameContainer">
<h4 class="name" id="featuresLength">
<a href="#featuresLength" class="doc-link"></a>
<span class="type-signature attribute-readonly">readonly</span>featuresLength<span class="type-signature"></span>
<div class="source-link rightLinks">
<a href="https://github.com/CesiumGS/cesium/blob/1.68/Source/Scene/Cesium3DTileBatchTable.js#L44">Scene/Cesium3DTileBatchTable.js 44</a>
</div>
</h4>
</div>
<dl class="details">
</dl>
<div class="nameContainer">
<h4 class="name" id="fragmentShaderSource">
<a href="#fragmentShaderSource" class="doc-link"></a>
fragmentShaderSource<span class="type-signature"> : <a href="ShaderSource.html">ShaderSource</a></span>
<div class="source-link rightLinks">
<a href="https://github.com/CesiumGS/cesium/blob/1.68/Source/Renderer/ComputeCommand.js#L26">Renderer/ComputeCommand.js 26</a>
</div>
</h4>
</div>
<div class="description">
The fragment shader source. The default vertex shader is ViewportQuadVS.
</div>
<dl class="details">
<span class="details-header">Default Value:</span>
<code class="language-javascript">undefined</code>
</dl>
<div class="nameContainer">
<h4 class="name" id="framebuffer">
<a href="#framebuffer" class="doc-link"></a>
framebuffer<span class="type-signature"> : <a href="Framebuffer.html">Framebuffer</a></span>
<div class="source-link rightLinks">
<a href="https://github.com/CesiumGS/cesium/blob/1.68/Source/Renderer/PassState.js#L24">Renderer/PassState.js 24</a>
</div>
</h4>
</div>
<div class="description">
The framebuffer to render to. This framebuffer is used unless a <a href="DrawCommand.html"><code>DrawCommand</code></a>
or <a href="ClearCommand.html"><code>ClearCommand</code></a> explicitly define a framebuffer, which is used for off-screen
rendering.
</div>
<dl class="details">
<span class="details-header">Default Value:</span>
<code class="language-javascript">undefined</code>
</dl>
<div class="nameContainer">
<h4 class="name" id="framebuffer">
<a href="#framebuffer" class="doc-link"></a>
framebuffer<span class="type-signature"> : <a href="Framebuffer.html">Framebuffer</a></span>
<div class="source-link rightLinks">
<a href="https://github.com/CesiumGS/cesium/blob/1.68/Source/Renderer/ClearCommand.js#L57">Renderer/ClearCommand.js 57</a>
</div>
</h4>
</div>
<div class="description">
The framebuffer to clear.
</div>
<dl class="details">
<span class="details-header">Default Value:</span>
<code class="language-javascript">undefined</code>
</dl>
<div class="nameContainer">
<h4 class="name" id="gamma">
<a href="#gamma" class="doc-link"></a>
gamma<span class="type-signature"> : Number</span>
<div class="source-link rightLinks">
<a href="https://github.com/CesiumGS/cesium/blob/1.68/Source/Renderer/UniformState.js#L31">Renderer/UniformState.js 31</a>
</div>
</h4>
</div>
<dl class="details">
</dl>
<div class="nameContainer">
<h4 class="name" id="globeDepthTexture">
<a href="#globeDepthTexture" class="doc-link"></a>
globeDepthTexture<span class="type-signature"> : <a href="Texture.html">Texture</a></span>
<div class="source-link rightLinks">
<a href="https://github.com/CesiumGS/cesium/blob/1.68/Source/Renderer/UniformState.js#L27">Renderer/UniformState.js 27</a>
</div>
</h4>
</div>
<dl class="details">
</dl>
<div class="nameContainer">
<h4 class="name" id="name">
<a href="#name" class="doc-link"></a>
<span class="type-signature attribute-readonly">readonly</span>name<span class="type-signature"> : String</span>
<div class="source-link rightLinks">
<a href="https://github.com/CesiumGS/cesium/blob/1.68/Source/Renderer/createUniform.js#L301">Renderer/createUniform.js 301</a>
</div>
</h4>
</div>
<dl class="details">
</dl>
<div class="nameContainer">
<h4 class="name" id="name">
<a href="#name" class="doc-link"></a>
<span class="type-signature attribute-readonly">readonly</span>name<span class="type-signature"> : String</span>
<div class="source-link rightLinks">
<a href="https://github.com/CesiumGS/cesium/blob/1.68/Source/Renderer/createUniformArray.js#L576">Renderer/createUniformArray.js 576</a>
</div>
</h4>
</div>
<dl class="details">
</dl>
<div class="nameContainer">
<h4 class="name" id="name">
<a href="#name" class="doc-link"></a>
<span class="type-signature attribute-readonly">readonly</span>name<span class="type-signature"> : String</span>
<div class="source-link rightLinks">
<a href="https://github.com/CesiumGS/cesium/blob/1.68/Source/Renderer/createUniformArray.js#L533">Renderer/createUniformArray.js 533</a>
</div>
</h4>
</div>
<dl class="details">
</dl>
<div class="nameContainer">
<h4 class="name" id="name">
<a href="#name" class="doc-link"></a>
<span class="type-signature attribute-readonly">readonly</span>name<span class="type-signature"> : String</span>
<div class="source-link rightLinks">
<a href="https://github.com/CesiumGS/cesium/blob/1.68/Source/Renderer/createUniformArray.js#L490">Renderer/createUniformArray.js 490</a>
</div>
</h4>
</div>
<dl class="details">
</dl>
<div class="nameContainer">
<h4 class="name" id="name">
<a href="#name" class="doc-link"></a>
<span class="type-signature attribute-readonly">readonly</span>name<span class="type-signature"> : String</span>
<div class="source-link rightLinks">
<a href="https://github.com/CesiumGS/cesium/blob/1.68/Source/Renderer/createUniformArray.js#L447">Renderer/createUniformArray.js 447</a>
</div>
</h4>
</div>
<dl class="details">
</dl>
<div class="nameContainer">
<h4 class="name" id="name">
<a href="#name" class="doc-link"></a>
<span class="type-signature attribute-readonly">readonly</span>name<span class="type-signature"> : String</span>
<div class="source-link rightLinks">
<a href="https://github.com/CesiumGS/cesium/blob/1.68/Source/Renderer/createUniformArray.js#L361">Renderer/createUniformArray.js 361</a>
</div>
</h4>
</div>
<dl class="details">
</dl>
<div class="nameContainer">
<h4 class="name" id="name">
<a href="#name" class="doc-link"></a>
<span class="type-signature attribute-readonly">readonly</span>name<span class="type-signature"> : String</span>
<div class="source-link rightLinks">
<a href="https://github.com/CesiumGS/cesium/blob/1.68/Source/Renderer/createUniformArray.js#L320">Renderer/createUniformArray.js 320</a>
</div>
</h4>
</div>
<dl class="details">
</dl>
<div class="nameContainer">
<h4 class="name" id="name">
<a href="#name" class="doc-link"></a>
<span class="type-signature attribute-readonly">readonly</span>name<span class="type-signature"> : String</span>
<div class="source-link rightLinks">
<a href="https://github.com/CesiumGS/cesium/blob/1.68/Source/Renderer/createUniform.js#L59">Renderer/createUniform.js 59</a>
</div>
</h4>
</div>
<dl class="details">
</dl>
<div class="nameContainer">
<h4 class="name" id="name">
<a href="#name" class="doc-link"></a>
<span class="type-signature attribute-readonly">readonly</span>name<span class="type-signature"> : String</span>
<div class="source-link rightLinks">
<a href="https://github.com/CesiumGS/cesium/blob/1.68/Source/Renderer/createUniform.js#L85">Renderer/createUniform.js 85</a>
</div>
</h4>
</div>
<dl class="details">
</dl>
<div class="nameContainer">
<h4 class="name" id="name">
<a href="#name" class="doc-link"></a>
<span class="type-signature attribute-readonly">readonly</span>name<span class="type-signature"> : String</span>
<div class="source-link rightLinks">
<a href="https://github.com/CesiumGS/cesium/blob/1.68/Source/Renderer/createUniform.js#L112">Renderer/createUniform.js 112</a>
</div>
</h4>
</div>
<dl class="details">
</dl>
<div class="nameContainer">
<h4 class="name" id="name">
<a href="#name" class="doc-link"></a>
<span class="type-signature attribute-readonly">readonly</span>name<span class="type-signature"> : String</span>
<div class="source-link rightLinks">
<a href="https://github.com/CesiumGS/cesium/blob/1.68/Source/Renderer/createUniform.js#L151">Renderer/createUniform.js 151</a>
</div>
</h4>
</div>
<dl class="details">
</dl>
<div class="nameContainer">
<h4 class="name" id="name">
<a href="#name" class="doc-link"></a>
<span class="type-signature attribute-readonly">readonly</span>name<span class="type-signature"> : String</span>
<div class="source-link rightLinks">
<a href="https://github.com/CesiumGS/cesium/blob/1.68/Source/Renderer/createUniformArray.js#L404">Renderer/createUniformArray.js 404</a>
</div>
</h4>
</div>
<dl class="details">
</dl>
<div class="nameContainer">
<h4 class="name" id="name">
<a href="#name" class="doc-link"></a>
<span class="type-signature attribute-readonly">readonly</span>name<span class="type-signature"> : String</span>
<div class="source-link rightLinks">
<a href="https://github.com/CesiumGS/cesium/blob/1.68/Source/Renderer/createUniform.js#L190">Renderer/createUniform.js 190</a>
</div>
</h4>
</div>
<dl class="details">
</dl>
<div class="nameContainer">
<h4 class="name" id="name">
<a href="#name" class="doc-link"></a>
<span class="type-signature attribute-readonly">readonly</span>name<span class="type-signature"> : String</span>
<div class="source-link rightLinks">
<a href="https://github.com/CesiumGS/cesium/blob/1.68/Source/Renderer/createUniform.js#L224">Renderer/createUniform.js 224</a>
</div>
</h4>
</div>
<dl class="details">
</dl>
<div class="nameContainer">
<h4 class="name" id="name">
<a href="#name" class="doc-link"></a>
<span class="type-signature attribute-readonly">readonly</span>name<span class="type-signature"> : String</span>
<div class="source-link rightLinks">
<a href="https://github.com/CesiumGS/cesium/blob/1.68/Source/Renderer/createUniform.js#L249">Renderer/createUniform.js 249</a>
</div>
</h4>
</div>
<dl class="details">
</dl>
<div class="nameContainer">
<h4 class="name" id="name">
<a href="#name" class="doc-link"></a>
<span class="type-signature attribute-readonly">readonly</span>name<span class="type-signature"> : String</span>
<div class="source-link rightLinks">
<a href="https://github.com/CesiumGS/cesium/blob/1.68/Source/Renderer/createUniform.js#L275">Renderer/createUniform.js 275</a>
</div>
</h4>
</div>
<dl class="details">
</dl>
<div class="nameContainer">
<h4 class="name" id="name">
<a href="#name" class="doc-link"></a>
<span class="type-signature attribute-readonly">readonly</span>name<span class="type-signature"> : String</span>
<div class="source-link rightLinks">
<a href="https://github.com/CesiumGS/cesium/blob/1.68/Source/Renderer/createUniformArray.js#L271">Renderer/createUniformArray.js 271</a>
</div>
</h4>
</div>
<dl class="details">
</dl>
<div class="nameContainer">
<h4 class="name" id="name">
<a href="#name" class="doc-link"></a>
<span class="type-signature attribute-readonly">readonly</span>name<span class="type-signature"> : String</span>
<div class="source-link rightLinks">
<a href="https://github.com/CesiumGS/cesium/blob/1.68/Source/Renderer/createUniform.js#L329">Renderer/createUniform.js 329</a>
</div>
</h4>
</div>
<dl class="details">
</dl>
<div class="nameContainer">
<h4 class="name" id="name">
<a href="#name" class="doc-link"></a>
<span class="type-signature attribute-readonly">readonly</span>name<span class="type-signature"> : String</span>
<div class="source-link rightLinks">
<a href="https://github.com/CesiumGS/cesium/blob/1.68/Source/Renderer/createUniform.js#L358">Renderer/createUniform.js 358</a>
</div>
</h4>
</div>
<dl class="details">
</dl>
<div class="nameContainer">
<h4 class="name" id="name">
<a href="#name" class="doc-link"></a>
<span class="type-signature attribute-readonly">readonly</span>name<span class="type-signature"> : String</span>
<div class="source-link rightLinks">
<a href="https://github.com/CesiumGS/cesium/blob/1.68/Source/Renderer/createUniformArray.js#L205">Renderer/createUniformArray.js 205</a>
</div>
</h4>
</div>
<dl class="details">
</dl>
<div class="nameContainer">
<h4 class="name" id="name">
<a href="#name" class="doc-link"></a>
<span class="type-signature attribute-readonly">readonly</span>name<span class="type-signature"> : String</span>
<div class="source-link rightLinks">
<a href="https://github.com/CesiumGS/cesium/blob/1.68/Source/Renderer/createUniform.js#L387">Renderer/createUniform.js 387</a>
</div>
</h4>
</div>
<dl class="details">
</dl>
<div class="nameContainer">
<h4 class="name" id="name">
<a href="#name" class="doc-link"></a>
<span class="type-signature attribute-readonly">readonly</span>name<span class="type-signature"> : String</span>
<div class="source-link rightLinks">
<a href="https://github.com/CesiumGS/cesium/blob/1.68/Source/Renderer/createUniformArray.js#L61">Renderer/createUniformArray.js 61</a>
</div>
</h4>
</div>
<dl class="details">
</dl>
<div class="nameContainer">
<h4 class="name" id="name">
<a href="#name" class="doc-link"></a>
<span class="type-signature attribute-readonly">readonly</span>name<span class="type-signature"> : String</span>
<div class="source-link rightLinks">
<a href="https://github.com/CesiumGS/cesium/blob/1.68/Source/Renderer/createUniformArray.js#L102">Renderer/createUniformArray.js 102</a>
</div>
</h4>
</div>
<dl class="details">
</dl>
<div class="nameContainer">
<h4 class="name" id="name">
<a href="#name" class="doc-link"></a>
<span class="type-signature attribute-readonly">readonly</span>name<span class="type-signature"> : String</span>
<div class="source-link rightLinks">
<a href="https://github.com/CesiumGS/cesium/blob/1.68/Source/Renderer/createUniformArray.js#L145">Renderer/createUniformArray.js 145</a>
</div>
</h4>
</div>
<dl class="details">
</dl>
<div class="nameContainer">
<h4 class="name" id="options">
<a href="#options" class="doc-link"></a>
options<span class="type-signature"></span>
<div class="source-link rightLinks">
<a href="https://github.com/CesiumGS/cesium/blob/1.68/Source/Renderer/Context.js#L400">Renderer/Context.js 400</a>
</div>
</h4>
</div>
<dl class="details">
<h5>Example:</h5>
<pre><code class="language-javascript">{
webgl : {
alpha : false,
depth : true,
stencil : false,
antialias : true,
premultipliedAlpha : true,
preserveDrawingBuffer : false,
failIfMajorPerformanceCaveat : true
},
allowTextureFilterAnisotropic : true
}</code></pre>
</dl>
<div class="nameContainer">
<h4 class="name" id="outputTexture">
<a href="#outputTexture" class="doc-link"></a>
outputTexture<span class="type-signature"> : <a href="Texture.html">Texture</a></span>
<div class="source-link rightLinks">
<a href="https://github.com/CesiumGS/cesium/blob/1.68/Source/Renderer/ComputeCommand.js#L51">Renderer/ComputeCommand.js 51</a>
</div>
</h4>
</div>
<div class="description">
Texture to use for offscreen rendering.
</div>
<dl class="details">
<span class="details-header">Default Value:</span>
<code class="language-javascript">undefined</code>
</dl>
<div class="nameContainer">
<h4 class="name" id="owner">
<a href="#owner" class="doc-link"></a>
owner<span class="type-signature"> : Object</span>
<div class="source-link rightLinks">
<a href="https://github.com/CesiumGS/cesium/blob/1.68/Source/Renderer/ComputeCommand.js#L99">Renderer/ComputeCommand.js 99</a>
</div>
</h4>
</div>
<div class="description">
The object who created this command. This is useful for debugging command
execution; it allows us to see who created a command when we only have a
reference to the command, and can be used to selectively execute commands
with <a href="Scene.html#debugCommandFilter"><code>Scene#debugCommandFilter</code></a>.
</div>
<dl class="details">
<span class="details-header">Default Value:</span>
<code class="language-javascript">undefined</code>
<h5>See:</h5>
<ul class="see-list">
<li><a href="Scene.html#debugCommandFilter">Scene#debugCommandFilter</a></li>
</ul>
</dl>
<div class="nameContainer">
<h4 class="name" id="owner">
<a href="#owner" class="doc-link"></a>
owner<span class="type-signature"> : Object</span>
<div class="source-link rightLinks">
<a href="https://github.com/CesiumGS/cesium/blob/1.68/Source/Renderer/ClearCommand.js#L71">Renderer/ClearCommand.js 71</a>
</div>
</h4>
</div>
<div class="description">
The object who created this command. This is useful for debugging command
execution; it allows you to see who created a command when you only have a
reference to the command, and can be used to selectively execute commands
with <a href="Scene.html#debugCommandFilter"><code>Scene#debugCommandFilter</code></a>.
</div>
<dl class="details">
<span class="details-header">Default Value:</span>
<code class="language-javascript">undefined</code>
<h5>See:</h5>
<ul class="see-list">
<li><a href="Scene.html#debugCommandFilter">Scene#debugCommandFilter</a></li>
</ul>
</dl>
<div class="nameContainer">
<h4 class="name" id="pass">
<a href="#pass" class="doc-link"></a>
pass<span class="type-signature"> : Cesium3DTilePass</span>
<div class="source-link rightLinks">
<a href="https://github.com/CesiumGS/cesium/blob/1.68/Source/Scene/Cesium3DTilePassState.js#L19">Scene/Cesium3DTilePassState.js 19</a>
</div>
</h4>
</div>
<div class="description">
The pass.
</div>
<dl class="details">
</dl>
<div class="nameContainer">
<h4 class="name" id="pass">
<a href="#pass" class="doc-link"></a>
pass<span class="type-signature"> : Pass</span>
<div class="source-link rightLinks">
<a href="https://github.com/CesiumGS/cesium/blob/1.68/Source/Renderer/ComputeCommand.js#L86">Renderer/ComputeCommand.js 86</a>
</div>
</h4>
</div>
<div class="description">
The pass when to render. Always compute pass.
</div>
<dl class="details">
<span class="details-header">Default Value:</span>
<code class="language-javascript">Pass.COMPUTE;</code>
</dl>
<div class="nameContainer">
<h4 class="name" id="pass">
<a href="#pass" class="doc-link"></a>
pass<span class="type-signature"> : Pass</span>
<div class="source-link rightLinks">
<a href="https://github.com/CesiumGS/cesium/blob/1.68/Source/Renderer/ClearCommand.js#L80">Renderer/ClearCommand.js 80</a>
</div>
</h4>
</div>
<div class="description">
The pass in which to run this command.
</div>
<dl class="details">
<span class="details-header">Default Value:</span>
<code class="language-javascript">undefined</code>
</dl>
<div class="nameContainer">
<h4 class="name" id="persists">
<a href="#persists" class="doc-link"></a>
persists<span class="type-signature"> : Boolean</span>
<div class="source-link rightLinks">
<a href="https://github.com/CesiumGS/cesium/blob/1.68/Source/Renderer/ComputeCommand.js#L78">Renderer/ComputeCommand.js 78</a>
</div>
</h4>
</div>
<div class="description">
Whether the renderer resources will persist beyond this call. If not, they
will be destroyed after completion.
</div>
<dl class="details">
<span class="details-header">Default Value:</span>
<code class="language-javascript">false</code>
</dl>
<div class="nameContainer">
<h4 class="name" id="postExecute">
<a href="#postExecute" class="doc-link"></a>
postExecute<span class="type-signature"> : function</span>
<div class="source-link rightLinks">
<a href="https://github.com/CesiumGS/cesium/blob/1.68/Source/Renderer/ComputeCommand.js#L69">Renderer/ComputeCommand.js 69</a>
</div>
</h4>
</div>
<div class="description">
Function that is called after the ComputeCommand is executed. Takes the output
texture as its single argument.
</div>
<dl class="details">
<span class="details-header">Default Value:</span>
<code class="language-javascript">undefined</code>
</dl>
<div class="nameContainer">
<h4 class="name" id="preExecute">
<a href="#preExecute" class="doc-link"></a>
preExecute<span class="type-signature"> : function</span>
<div class="source-link rightLinks">
<a href="https://github.com/CesiumGS/cesium/blob/1.68/Source/Renderer/ComputeCommand.js#L60">Renderer/ComputeCommand.js 60</a>
</div>
</h4>
</div>
<div class="description">
Function that is called immediately before the ComputeCommand is executed. Used to
update any renderer resources. Takes the ComputeCommand as its single argument.
</div>
<dl class="details">
<span class="details-header">Default Value:</span>
<code class="language-javascript">undefined</code>
</dl>
<div class="nameContainer">
<h4 class="name" id="ready">
<a href="#ready" class="doc-link"></a>
<span class="type-signature attribute-readonly">readonly</span>ready<span class="type-signature"> : Boolean</span>
<div class="source-link rightLinks">
<a href="https://github.com/CesiumGS/cesium/blob/1.68/Source/Scene/Cesium3DTilePassState.js#L49">Scene/Cesium3DTilePassState.js 49</a>
</div>
</h4>
</div>
<div class="description">
A read-only property that indicates whether the pass is ready, i.e. all tiles needed by the pass are loaded.
</div>
<dl class="details">
<span class="details-header">Default Value:</span>
<code class="language-javascript">false</code>
</dl>
<div class="nameContainer">
<h4 class="name" id="renderState">
<a href="#renderState" class="doc-link"></a>
renderState<span class="type-signature"> : RenderState</span>
<div class="source-link rightLinks">
<a href="https://github.com/CesiumGS/cesium/blob/1.68/Source/Renderer/ClearCommand.js#L48">Renderer/ClearCommand.js 48</a>
</div>
</h4>
</div>
<div class="description">
The render state to apply when executing the clear command. The following states affect clearing:
scissor test, color mask, depth mask, and stencil mask. When the render state is
<code>undefined</code>, the default render state is used.
</div>
<dl class="details">
<span class="details-header">Default Value:</span>
<code class="language-javascript">undefined</code>
</dl>
<div class="nameContainer">
<h4 class="name" id="scissorTest">
<a href="#scissorTest" class="doc-link"></a>
scissorTest<span class="type-signature"> : Object</span>
<div class="source-link rightLinks">
<a href="https://github.com/CesiumGS/cesium/blob/1.68/Source/Renderer/PassState.js#L48">Renderer/PassState.js 48</a>
</div>
</h4>
</div>
<div class="description">
When defined, this overrides the scissor test property of a <a href="DrawCommand.html"><code>DrawCommand</code></a>'s render state.
This is used to, for example, to allow the renderer to scissor out the pick region during the picking pass.
<p>
When this is <code>undefined</code>, the <a href="DrawCommand.html"><code>DrawCommand</code></a>'s property is used.
</p>
</div>
<dl class="details">
<span class="details-header">Default Value:</span>
<code class="language-javascript">undefined</code>
</dl>
<div class="nameContainer">
<h4 class="name" id="shaderProgram">
<a href="#shaderProgram" class="doc-link"></a>
shaderProgram<span class="type-signature"> : <a href="ShaderProgram.html">ShaderProgram</a></span>
<div class="source-link rightLinks">
<a href="https://github.com/CesiumGS/cesium/blob/1.68/Source/Renderer/ComputeCommand.js#L34">Renderer/ComputeCommand.js 34</a>
</div>
</h4>
</div>
<div class="description">
The shader program to apply.
</div>
<dl class="details">
<span class="details-header">Default Value:</span>
<code class="language-javascript">undefined</code>
</dl>
<div class="nameContainer">
<h4 class="name" id="starvedLastFrame">
<a href="#starvedLastFrame" class="doc-link"></a>
starvedLastFrame<span class="type-signature"></span>
<div class="source-link rightLinks">
<a href="https://github.com/CesiumGS/cesium/blob/1.68/Source/Scene/JobScheduler.js#L32">Scene/JobScheduler.js 32</a>
</div>
</h4>
</div>
<div class="description">
Indicates if this job was starved last frame. This prevents it
from being stolen from this frame.
</div>
<dl class="details">
</dl>
<div class="nameContainer">
<h4 class="name" id="starvedThisFrame">
<a href="#starvedThisFrame" class="doc-link"></a>
starvedThisFrame<span class="type-signature"></span>
<div class="source-link rightLinks">
<a href="https://github.com/CesiumGS/cesium/blob/1.68/Source/Scene/JobScheduler.js#L26">Scene/JobScheduler.js 26</a>
</div>
</h4>
</div>
<div class="description">
Indicates if this job type was starved this frame, i.e., a job
tried to run but didn't have budget
</div>
<dl class="details">
</dl>
<div class="nameContainer">
<h4 class="name" id="stencil">
<a href="#stencil" class="doc-link"></a>
stencil<span class="type-signature"> : Number</span>
<div class="source-link rightLinks">
<a href="https://github.com/CesiumGS/cesium/blob/1.68/Source/Renderer/ClearCommand.js#L37">Renderer/ClearCommand.js 37</a>
</div>
</h4>
</div>
<div class="description">
The value to clear the stencil buffer to. When <code>undefined</code>, the stencil buffer is not cleared.
</div>
<dl class="details">
<span class="details-header">Default Value:</span>
<code class="language-javascript">undefined</code>
</dl>
<div class="nameContainer">
<h4 class="name" id="stolenFromMeThisFrame">
<a href="#stolenFromMeThisFrame" class="doc-link"></a>
stolenFromMeThisFrame<span class="type-signature"></span>
<div class="source-link rightLinks">
<a href="https://github.com/CesiumGS/cesium/blob/1.68/Source/Scene/JobScheduler.js#L20">Scene/JobScheduler.js 20</a>
</div>
</h4>
</div>
<div class="description">
Time, in milliseconds, that other job types stole this frame
</div>
<dl class="details">
</dl>
<div class="nameContainer">
<h4 class="name" id="uniformMap">
<a href="#uniformMap" class="doc-link"></a>
uniformMap<span class="type-signature"> : Object</span>
<div class="source-link rightLinks">
<a href="https://github.com/CesiumGS/cesium/blob/1.68/Source/Renderer/ComputeCommand.js#L43">Renderer/ComputeCommand.js 43</a>
</div>
</h4>
</div>
<div class="description">
An object with functions whose names match the uniforms in the shader program
and return values to set those uniforms.
</div>
<dl class="details">
<span class="details-header">Default Value:</span>
<code class="language-javascript">undefined</code>
</dl>
<div class="nameContainer">
<h4 class="name" id="usedThisFrame">
<a href="#usedThisFrame" class="doc-link"></a>
usedThisFrame<span class="type-signature"></span>
<div class="source-link rightLinks">
<a href="https://github.com/CesiumGS/cesium/blob/1.68/Source/Scene/JobScheduler.js#L15">Scene/JobScheduler.js 15</a>
</div>
</h4>
</div>
<div class="description">
Time, in milliseconds, used so far during this frame
</div>
<dl class="details">
</dl>
<div class="nameContainer">
<h4 class="name" id="vertexArray">
<a href="#vertexArray" class="doc-link"></a>
vertexArray<span class="type-signature"> : <a href="VertexArray.html">VertexArray</a></span>
<div class="source-link rightLinks">
<a href="https://github.com/CesiumGS/cesium/blob/1.68/Source/Renderer/ComputeCommand.js#L18">Renderer/ComputeCommand.js 18</a>
</div>
</h4>
</div>
<div class="description">
The vertex array. If none is provided, a viewport quad will be used.
</div>
<dl class="details">
<span class="details-header">Default Value:</span>
<code class="language-javascript">undefined</code>
</dl>
<div class="nameContainer">
<h4 class="name" id="viewport">
<a href="#viewport" class="doc-link"></a>
viewport<span class="type-signature"> : <a href="BoundingRectangle.html">BoundingRectangle</a></span>
<div class="source-link rightLinks">
<a href="https://github.com/CesiumGS/cesium/blob/1.68/Source/Renderer/PassState.js#L55">Renderer/PassState.js 55</a>
</div>
</h4>
</div>
<div class="description">
The viewport used when one is not defined by a <a href="DrawCommand.html"><code>DrawCommand</code></a>'s render state.
</div>
<dl class="details">
<span class="details-header">Default Value:</span>
<code class="language-javascript">undefined</code>
</dl>
<div class="nameContainer">
<h4 class="name" id="WallGeometryLibrary">
<a href="#WallGeometryLibrary" class="doc-link"></a>
WallGeometryLibrary<span class="type-signature"></span>
<div class="source-link rightLinks">
<a href="https://github.com/CesiumGS/cesium/blob/1.68/Source/Core/WallGeometryLibrary.js#L12">Core/WallGeometryLibrary.js 12</a>
</div>
</h4>
</div>
<div class="description">
private
</div>
<dl class="details">
</dl>
<h3 class="subsection-title">Methods</h3>
<div class="nameContainer">
<h4 class="name" id="computeRectangleBounds">
<a href="#computeRectangleBounds" class="doc-link"></a>
computeRectangleBounds<span class="signature">()</span>
<div class="source-link rightLinks">
<a href="https://github.com/CesiumGS/cesium/blob/1.68/Source/Scene/ShadowVolumeAppearance.js#L566">Scene/ShadowVolumeAppearance.js 566</a>
</div>
</h4>
</div>
<div class="description">
When computing planes to bound the rectangle,
need to factor in "bulge" and other distortion.
Flatten the ellipsoid-centered corners and edge-centers of the rectangle
into the plane of the local ENU system, compute bounds in 2D, and
project back to ellipsoid-centered.
</div>
<dl class="details">
</dl>
<div class="nameContainer">
<h4 class="name" id="confineRectangleToTilingScheme">
<a href="#confineRectangleToTilingScheme" class="doc-link"></a>
confineRectangleToTilingScheme<span class="signature">()</span>
<div class="source-link rightLinks">
<a href="https://github.com/CesiumGS/cesium/blob/1.68/Source/Scene/TileMapServiceImageryProvider.js#L119">Scene/TileMapServiceImageryProvider.js 119</a>
</div>
</h4>
</div>
<div class="description">
Mutates the properties of a given rectangle so it does not extend outside of the given tiling scheme's rectangle
</div>
<dl class="details">
</dl>
<div class="nameContainer">
<h4 class="name" id="getHeatmapValue">
<a href="#getHeatmapValue" class="doc-link"></a>
getHeatmapValue<span class="signature">()</span>
<div class="source-link rightLinks">
<a href="https://github.com/CesiumGS/cesium/blob/1.68/Source/Scene/Cesium3DTilesetHeatmap.js#L39">Scene/Cesium3DTilesetHeatmap.js 39</a>
</div>
</h4>
</div>
<div class="description">
Convert to a usable heatmap value (i.e. a number). Ensures that tile values that aren't stored as numbers can be used for colorization.
</div>
<dl class="details">
</dl>
<div class="nameContainer">
<h4 class="name" id="getLevelWithMaximumTexelSpacing">
<a href="#getLevelWithMaximumTexelSpacing" class="doc-link"></a>
getLevelWithMaximumTexelSpacing<span class="signature">(layer, texelSpacing, latitudeClosestToEquator)</span> &rarr; <span class="type-signature returnType">Number</span>
<div class="source-link rightLinks">
<a href="https://github.com/CesiumGS/cesium/blob/1.68/Source/Scene/ImageryLayer.js#L1197">Scene/ImageryLayer.js 1197</a>
</div>
</h4>
</div>
<div class="description">
Gets the level with the specified world coordinate spacing between texels, or less.
</div>
<table class="params">
<thead>
<tr>
<th>Name</th>
<th>Type</th>
<th class="last">Description</th>
</tr>
</thead>
<tbody>
<tr>
<td class="name"><code>layer</code></td>
<td class="type">
<span class="param-type"><a href="ImageryLayer.html">ImageryLayer</a></span>
</td>
<td class="description last">
The imagery layer to use.</td>
</tr>
<tr>
<td class="name"><code>texelSpacing</code></td>
<td class="type">
<span class="param-type">Number</span>
</td>
<td class="description last">
The texel spacing for which to find a corresponding level.</td>
</tr>
<tr>
<td class="name"><code>latitudeClosestToEquator</code></td>
<td class="type">
<span class="param-type">Number</span>
</td>
<td class="description last">
The latitude closest to the equator that we're concerned with.</td>
</tr>
</tbody>
</table>
<h5>Returns:</h5>
<div class="param-desc">
The level with the specified texel spacing or less.
</div>
<dl class="details">
</dl>
<div class="nameContainer">
<h4 class="name" id="getSubarray">
<a href="#getSubarray" class="doc-link"></a>
getSubarray<span class="signature">()</span>
<div class="source-link rightLinks">
<a href="https://github.com/CesiumGS/cesium/blob/1.68/Source/Scene/ModelLoadResources.js#L45">Scene/ModelLoadResources.js 45</a>
</div>
</h4>
</div>
<div class="description">
This function differs from the normal subarray function
because it takes offset and length, rather than begin and end.
</div>
<dl class="details">
</dl>
<div class="nameContainer">
<h4 class="name" id="traverseAndSelect">
<a href="#traverseAndSelect" class="doc-link"></a>
traverseAndSelect<span class="signature">()</span>
<div class="source-link rightLinks">
<a href="https://github.com/CesiumGS/cesium/blob/1.68/Source/Scene/Cesium3DTilesetTraversal.js#L592">Scene/Cesium3DTilesetTraversal.js 592</a>
</div>
</h4>
</div>
<div class="description">
Traverse the tree and check if their selected frame is the current frame. If so, add it to a selection queue.
This is a preorder traversal so children tiles are selected before ancestor tiles.
The reason for the preorder traversal is so that tiles can easily be marked with their
selection depth. A tile's _selectionDepth is its depth in the tree where all non-selected tiles are removed.
This property is important for use in the stencil test because we want to render deeper tiles on top of their
ancestors. If a tileset is very deep, the depth is unlikely to fit into the stencil buffer.
We want to select children before their ancestors because there is no guarantee on the relationship between
the children's z-depth and the ancestor's z-depth. We cannot rely on Z because we want the child to appear on top
of ancestor regardless of true depth. The stencil tests used require children to be drawn first.
NOTE: 3D Tiles uses 3 bits from the stencil buffer meaning this will not work when there is a chain of
selected tiles that is deeper than 7. This is not very likely.
</div>
<dl class="details">
</dl>
<div class="nameContainer">
<h4 class="name" id="updateTileLoadProgress">
<a href="#updateTileLoadProgress" class="doc-link"></a>
updateTileLoadProgress<span class="signature">()</span>
<div class="source-link rightLinks">
<a href="https://github.com/CesiumGS/cesium/blob/1.68/Source/Scene/QuadtreePrimitive.js#L377">Scene/QuadtreePrimitive.js 377</a>
</div>
</h4>
</div>
<div class="description">
Checks if the load queue length has changed since the last time we raised a queue change event - if so, raises
a new change event at the end of the render cycle.
</div>
<dl class="details">
</dl>
</article>
</section>
<footer>
Documentation generated by <a href="https://github.com/jsdoc3/jsdoc">JSDoc 3.6.3</a>
</footer>
</div>
<div class="nav">
<div class="menu">
<input type="text" class="classFilter" id="ClassFilter" placeholder="Search">
<ul id="ClassList"><li data-name="Animation"><a href="Animation.html">Animation</a></li><li data-name="AnimationViewModel"><a href="AnimationViewModel.html">AnimationViewModel</a></li><li data-name="Appearance"><a href="Appearance.html">Appearance</a></li><li data-name="ArcGisMapServerImageryProvider"><a href="ArcGisMapServerImageryProvider.html">ArcGisMapServerImageryProvider</a></li><li data-name="ArcGISTiledElevationTerrainProvider"><a href="ArcGISTiledElevationTerrainProvider.html">ArcGISTiledElevationTerrainProvider</a></li><li data-name="ArcType"><a href="ArcType.html">ArcType</a></li><li data-name="AssociativeArray"><a href="AssociativeArray.html">AssociativeArray</a></li><li data-name="AxisAlignedBoundingBox"><a href="AxisAlignedBoundingBox.html">AxisAlignedBoundingBox</a></li><li data-name="barycentricCoordinates"><a href="barycentricCoordinates.html">barycentricCoordinates</a></li><li data-name="BaseLayerPicker"><a href="BaseLayerPicker.html">BaseLayerPicker</a></li><li data-name="BaseLayerPickerViewModel"><a href="BaseLayerPickerViewModel.html">BaseLayerPickerViewModel</a></li><li data-name="Billboard"><a href="Billboard.html">Billboard</a></li><li data-name="BillboardCollection"><a href="BillboardCollection.html">BillboardCollection</a></li><li data-name="BillboardGraphics"><a href="BillboardGraphics.html">BillboardGraphics</a></li><li data-name="BillboardVisualizer"><a href="BillboardVisualizer.html">BillboardVisualizer</a></li><li data-name="binarySearch"><a href="binarySearch.html">binarySearch</a></li><li data-name="BingMapsApi"><a href="BingMapsApi.html">BingMapsApi</a></li><li data-name="BingMapsGeocoderService"><a href="BingMapsGeocoderService.html">BingMapsGeocoderService</a></li><li data-name="BingMapsImageryProvider"><a href="BingMapsImageryProvider.html">BingMapsImageryProvider</a></li><li data-name="BingMapsStyle"><a href="BingMapsStyle.html">BingMapsStyle</a></li><li data-name="BlendEquation"><a href="BlendEquation.html">BlendEquation</a></li><li data-name="BlendFunction"><a href="BlendFunction.html">BlendFunction</a></li><li data-name="BlendingState"><a href="BlendingState.html">BlendingState</a></li><li data-name="BlendOption"><a href="BlendOption.html">BlendOption</a></li><li data-name="BoundingRectangle"><a href="BoundingRectangle.html">BoundingRectangle</a></li><li data-name="BoundingSphere"><a href="BoundingSphere.html">BoundingSphere</a></li><li data-name="BoxEmitter"><a href="BoxEmitter.html">BoxEmitter</a></li><li data-name="BoxGeometry"><a href="BoxGeometry.html">BoxGeometry</a></li><li data-name="BoxGeometryUpdater"><a href="BoxGeometryUpdater.html">BoxGeometryUpdater</a></li><li data-name="BoxGraphics"><a href="BoxGraphics.html">BoxGraphics</a></li><li data-name="BoxOutlineGeometry"><a href="BoxOutlineGeometry.html">BoxOutlineGeometry</a></li><li data-name="CallbackProperty"><a href="CallbackProperty.html">CallbackProperty</a></li><li data-name="Camera"><a href="Camera.html">Camera</a></li><li data-name="CameraEventAggregator"><a href="CameraEventAggregator.html">CameraEventAggregator</a></li><li data-name="CameraEventType"><a href="CameraEventType.html">CameraEventType</a></li><li data-name="cancelAnimationFrame"><a href="cancelAnimationFrame.html">cancelAnimationFrame</a></li><li data-name="Cartesian2"><a href="Cartesian2.html">Cartesian2</a></li><li data-name="Cartesian3"><a href="Cartesian3.html">Cartesian3</a></li><li data-name="Cartesian4"><a href="Cartesian4.html">Cartesian4</a></li><li data-name="Cartographic"><a href="Cartographic.html">Cartographic</a></li><li data-name="CartographicGeocoderService"><a href="CartographicGeocoderService.html">CartographicGeocoderService</a></li><li data-name="CatmullRomSpline"><a href="CatmullRomSpline.html">CatmullRomSpline</a></li><li data-name="Cesium3DTile"><a href="Cesium3DTile.html">Cesium3DTile</a></li><li data-name="Cesium3DTileColorBlendMode"><a href="Cesium3DTileColorBlendMode.html">Cesium3DTileColorBlendMode</a></li><li data-name="Cesium3DTileContent"><a href="Cesium3DTileContent.html">Cesium3DTileContent</a></li><li data-name="Cesium3DTileFeature"><a href="Cesium3DTileFeature.html">Cesium3DTileFeature</a></li><li data-name="Cesium3DTilePointFeature"><a href="Cesium3DTilePointFeature.html">Cesium3DTilePointFeature</a></li><li data-name="Cesium3DTileset"><a href="Cesium3DTileset.html">Cesium3DTileset</a></li><li data-name="Cesium3DTilesetGraphics"><a href="Cesium3DTilesetGraphics.html">Cesium3DTilesetGraphics</a></li><li data-name="Cesium3DTilesetVisualizer"><a href="Cesium3DTilesetVisualizer.html">Cesium3DTilesetVisualizer</a></li><li data-name="Cesium3DTilesInspector"><a href="Cesium3DTilesInspector.html">Cesium3DTilesInspector</a></li><li data-name="Cesium3DTilesInspectorViewModel"><a href="Cesium3DTilesInspectorViewModel.html">Cesium3DTilesInspectorViewModel</a></li><li data-name="Cesium3DTileStyle"><a href="Cesium3DTileStyle.html">Cesium3DTileStyle</a></li><li data-name="CesiumInspector"><a href="CesiumInspector.html">CesiumInspector</a></li><li data-name="CesiumInspectorViewModel"><a href="CesiumInspectorViewModel.html">CesiumInspectorViewModel</a></li><li data-name="CesiumTerrainProvider"><a href="CesiumTerrainProvider.html">CesiumTerrainProvider</a></li><li data-name="CesiumWidget"><a href="CesiumWidget.html">CesiumWidget</a></li><li data-name="CheckerboardMaterialProperty"><a href="CheckerboardMaterialProperty.html">CheckerboardMaterialProperty</a></li><li data-name="CircleEmitter"><a href="CircleEmitter.html">CircleEmitter</a></li><li data-name="CircleGeometry"><a href="CircleGeometry.html">CircleGeometry</a></li><li data-name="CircleOutlineGeometry"><a href="CircleOutlineGeometry.html">CircleOutlineGeometry</a></li><li data-name="ClassificationPrimitive"><a href="ClassificationPrimitive.html">ClassificationPrimitive</a></li><li data-name="ClassificationType"><a href="ClassificationType.html">ClassificationType</a></li><li data-name="ClippingPlane"><a href="ClippingPlane.html">ClippingPlane</a></li><li data-name="ClippingPlaneCollection"><a href="ClippingPlaneCollection.html">ClippingPlaneCollection</a></li><li data-name="Clock"><a href="Clock.html">Clock</a></li><li data-name="ClockRange"><a href="ClockRange.html">ClockRange</a></li><li data-name="ClockStep"><a href="ClockStep.html">ClockStep</a></li><li data-name="ClockViewModel"><a href="ClockViewModel.html">ClockViewModel</a></li><li data-name="clone"><a href="clone.html">clone</a></li><li data-name="Color"><a href="Color.html">Color</a></li><li data-name="ColorBlendMode"><a href="ColorBlendMode.html">ColorBlendMode</a></li><li data-name="ColorGeometryInstanceAttribute"><a href="ColorGeometryInstanceAttribute.html">ColorGeometryInstanceAttribute</a></li><li data-name="ColorMaterialProperty"><a href="ColorMaterialProperty.html">ColorMaterialProperty</a></li><li data-name="combine"><a href="combine.html">combine</a></li><li data-name="Command"><a href="Command.html">Command</a></li><li data-name="ComponentDatatype"><a href="ComponentDatatype.html">ComponentDatatype</a></li><li data-name="CompositeEntityCollection"><a href="CompositeEntityCollection.html">CompositeEntityCollection</a></li><li data-name="CompositeMaterialProperty"><a href="CompositeMaterialProperty.html">CompositeMaterialProperty</a></li><li data-name="CompositePositionProperty"><a href="CompositePositionProperty.html">CompositePositionProperty</a></li><li data-name="CompositeProperty"><a href="CompositeProperty.html">CompositeProperty</a></li><li data-name="CompressedTextureBuffer"><a href="CompressedTextureBuffer.html">CompressedTextureBuffer</a></li><li data-name="ConditionsExpression"><a href="ConditionsExpression.html">ConditionsExpression</a></li><li data-name="ConeEmitter"><a href="ConeEmitter.html">ConeEmitter</a></li><li data-name="ConstantPositionProperty"><a href="ConstantPositionProperty.html">ConstantPositionProperty</a></li><li data-name="ConstantProperty"><a href="ConstantProperty.html">ConstantProperty</a></li><li data-name="CoplanarPolygonGeometry"><a href="CoplanarPolygonGeometry.html">CoplanarPolygonGeometry</a></li><li data-name="CoplanarPolygonOutlineGeometry"><a href="CoplanarPolygonOutlineGeometry.html">CoplanarPolygonOutlineGeometry</a></li><li data-name="CornerType"><a href="CornerType.html">CornerType</a></li><li data-name="CorridorGeometry"><a href="CorridorGeometry.html">CorridorGeometry</a></li><li data-name="CorridorGeometryUpdater"><a href="CorridorGeometryUpdater.html">CorridorGeometryUpdater</a></li><li data-name="CorridorGraphics"><a href="CorridorGraphics.html">CorridorGraphics</a></li><li data-name="CorridorOutlineGeometry"><a href="CorridorOutlineGeometry.html">CorridorOutlineGeometry</a></li><li data-name="createCommand"><a href="createCommand.html">createCommand</a></li><li data-name="createGuid"><a href="createGuid.html">createGuid</a></li><li data-name="createTangentSpaceDebugPrimitive"><a href="createTangentSpaceDebugPrimitive.html">createTangentSpaceDebugPrimitive</a></li><li data-name="createWorldImagery"><a href="createWorldImagery.html">createWorldImagery</a></li><li data-name="createWorldTerrain"><a href="createWorldTerrain.html">createWorldTerrain</a></li><li data-name="Credit"><a href="Credit.html">Credit</a></li><li data-name="CreditDisplay"><a href="CreditDisplay.html">CreditDisplay</a></li><li data-name="CubicRealPolynomial"><a href="CubicRealPolynomial.html">CubicRealPolynomial</a></li><li data-name="CullFace"><a href="CullFace.html">CullFace</a></li><li data-name="CullingVolume"><a href="CullingVolume.html">CullingVolume</a></li><li data-name="CustomDataSource"><a href="CustomDataSource.html">CustomDataSource</a></li><li data-name="CylinderGeometry"><a href="CylinderGeometry.html">CylinderGeometry</a></li><li data-name="CylinderGeometryUpdater"><a href="CylinderGeometryUpdater.html">CylinderGeometryUpdater</a></li><li data-name="CylinderGraphics"><a href="CylinderGraphics.html">CylinderGraphics</a></li><li data-name="CylinderOutlineGeometry"><a href="CylinderOutlineGeometry.html">CylinderOutlineGeometry</a></li><li data-name="CzmlDataSource"><a href="CzmlDataSource.html">CzmlDataSource</a></li><li data-name="DataSource"><a href="DataSource.html">DataSource</a></li><li data-name="DataSourceClock"><a href="DataSourceClock.html">DataSourceClock</a></li><li data-name="DataSourceCollection"><a href="DataSourceCollection.html">DataSourceCollection</a></li><li data-name="DataSourceDisplay"><a href="DataSourceDisplay.html">DataSourceDisplay</a></li><li data-name="DebugAppearance"><a href="DebugAppearance.html">DebugAppearance</a></li><li data-name="DebugCameraPrimitive"><a href="DebugCameraPrimitive.html">DebugCameraPrimitive</a></li><li data-name="DebugModelMatrixPrimitive"><a href="DebugModelMatrixPrimitive.html">DebugModelMatrixPrimitive</a></li><li data-name="DefaultProxy"><a href="DefaultProxy.html">DefaultProxy</a></li><li data-name="defaultValue"><a href="defaultValue.html">defaultValue</a></li><li data-name="defined"><a href="defined.html">defined</a></li><li data-name="DepthFunction"><a href="DepthFunction.html">DepthFunction</a></li><li data-name="destroyObject"><a href="destroyObject.html">destroyObject</a></li><li data-name="DeveloperError"><a href="DeveloperError.html">DeveloperError</a></li><li data-name="DirectionalLight"><a href="DirectionalLight.html">DirectionalLight</a></li><li data-name="DiscardEmptyTileImagePolicy"><a href="DiscardEmptyTileImagePolicy.html">DiscardEmptyTileImagePolicy</a></li><li data-name="DiscardMissingTileImagePolicy"><a href="DiscardMissingTileImagePolicy.html">DiscardMissingTileImagePolicy</a></li><li data-name="DistanceDisplayCondition"><a href="DistanceDisplayCondition.html">DistanceDisplayCondition</a></li><li data-name="DistanceDisplayConditionGeometryInstanceAttribute"><a href="DistanceDisplayConditionGeometryInstanceAttribute.html">DistanceDisplayConditionGeometryInstanceAttribute</a></li><li data-name="EasingFunction"><a href="EasingFunction.html">EasingFunction</a></li><li data-name="EllipseGeometry"><a href="EllipseGeometry.html">EllipseGeometry</a></li><li data-name="EllipseGeometryUpdater"><a href="EllipseGeometryUpdater.html">EllipseGeometryUpdater</a></li><li data-name="EllipseGraphics"><a href="EllipseGraphics.html">EllipseGraphics</a></li><li data-name="EllipseOutlineGeometry"><a href="EllipseOutlineGeometry.html">EllipseOutlineGeometry</a></li><li data-name="Ellipsoid"><a href="Ellipsoid.html">Ellipsoid</a></li><li data-name="EllipsoidGeodesic"><a href="EllipsoidGeodesic.html">EllipsoidGeodesic</a></li><li data-name="EllipsoidGeometry"><a href="EllipsoidGeometry.html">EllipsoidGeometry</a></li><li data-name="EllipsoidGeometryUpdater"><a href="EllipsoidGeometryUpdater.html">EllipsoidGeometryUpdater</a></li><li data-name="EllipsoidGraphics"><a href="EllipsoidGraphics.html">EllipsoidGraphics</a></li><li data-name="EllipsoidOutlineGeometry"><a href="EllipsoidOutlineGeometry.html">EllipsoidOutlineGeometry</a></li><li data-name="EllipsoidRhumbLine"><a href="EllipsoidRhumbLine.html">EllipsoidRhumbLine</a></li><li data-name="EllipsoidSurfaceAppearance"><a href="EllipsoidSurfaceAppearance.html">EllipsoidSurfaceAppearance</a></li><li data-name="EllipsoidTangentPlane"><a href="EllipsoidTangentPlane.html">EllipsoidTangentPlane</a></li><li data-name="EllipsoidTerrainProvider"><a href="EllipsoidTerrainProvider.html">EllipsoidTerrainProvider</a></li><li data-name="Entity"><a href="Entity.html">Entity</a></li><li data-name="EntityCluster"><a href="EntityCluster.html">EntityCluster</a></li><li data-name="EntityCollection"><a href="EntityCollection.html">EntityCollection</a></li><li data-name="EntityView"><a href="EntityView.html">EntityView</a></li><li data-name="Event"><a href="Event.html">Event</a></li><li data-name="EventHelper"><a href="EventHelper.html">EventHelper</a></li><li data-name="exportKml"><a href="exportKml.html">exportKml</a></li><li data-name="Expression"><a href="Expression.html">Expression</a></li><li data-name="ExtrapolationType"><a href="ExtrapolationType.html">ExtrapolationType</a></li><li data-name="FeatureDetection"><a href="FeatureDetection.html">FeatureDetection</a></li><li data-name="Fog"><a href="Fog.html">Fog</a></li><li data-name="formatError"><a href="formatError.html">formatError</a></li><li data-name="FrameRateMonitor"><a href="FrameRateMonitor.html">FrameRateMonitor</a></li><li data-name="FrustumGeometry"><a href="FrustumGeometry.html">FrustumGeometry</a></li><li data-name="FrustumOutlineGeometry"><a href="FrustumOutlineGeometry.html">FrustumOutlineGeometry</a></li><li data-name="Fullscreen"><a href="Fullscreen.html">Fullscreen</a></li><li data-name="FullscreenButton"><a href="FullscreenButton.html">FullscreenButton</a></li><li data-name="FullscreenButtonViewModel"><a href="FullscreenButtonViewModel.html">FullscreenButtonViewModel</a></li><li data-name="Geocoder"><a href="Geocoder.html">Geocoder</a></li><li data-name="GeocoderService"><a href="GeocoderService.html">GeocoderService</a></li><li data-name="GeocoderViewModel"><a href="GeocoderViewModel.html">GeocoderViewModel</a></li><li data-name="GeocodeType"><a href="GeocodeType.html">GeocodeType</a></li><li data-name="GeographicProjection"><a href="GeographicProjection.html">GeographicProjection</a></li><li data-name="GeographicTilingScheme"><a href="GeographicTilingScheme.html">GeographicTilingScheme</a></li><li data-name="GeoJsonDataSource"><a href="GeoJsonDataSource.html">GeoJsonDataSource</a></li><li data-name="Geometry"><a href="Geometry.html">Geometry</a></li><li data-name="GeometryAttribute"><a href="GeometryAttribute.html">GeometryAttribute</a></li><li data-name="GeometryAttributes"><a href="GeometryAttributes.html">GeometryAttributes</a></li><li data-name="GeometryInstance"><a href="GeometryInstance.html">GeometryInstance</a></li><li data-name="GeometryInstanceAttribute"><a href="GeometryInstanceAttribute.html">GeometryInstanceAttribute</a></li><li data-name="GeometryPipeline"><a href="GeometryPipeline.html">GeometryPipeline</a></li><li data-name="GeometryUpdater"><a href="GeometryUpdater.html">GeometryUpdater</a></li><li data-name="GeometryVisualizer"><a href="GeometryVisualizer.html">GeometryVisualizer</a></li><li data-name="getAbsoluteUri"><a href="getAbsoluteUri.html">getAbsoluteUri</a></li><li data-name="getBaseUri"><a href="getBaseUri.html">getBaseUri</a></li><li data-name="getExtensionFromUri"><a href="getExtensionFromUri.html">getExtensionFromUri</a></li><li data-name="GetFeatureInfoFormat"><a href="GetFeatureInfoFormat.html">GetFeatureInfoFormat</a></li><li data-name="getFilenameFromUri"><a href="getFilenameFromUri.html">getFilenameFromUri</a></li><li data-name="getImagePixels"><a href="getImagePixels.html">getImagePixels</a></li><li data-name="getTimestamp"><a href="getTimestamp.html">getTimestamp</a></li><li data-name="Globe"><a href="Globe.html">Globe</a></li><li data-name="GoogleEarthEnterpriseImageryProvider"><a href="GoogleEarthEnterpriseImageryProvider.html">GoogleEarthEnterpriseImageryProvider</a></li><li data-name="GoogleEarthEnterpriseMapsProvider"><a href="GoogleEarthEnterpriseMapsProvider.html">GoogleEarthEnterpriseMapsProvider</a></li><li data-name="GoogleEarthEnterpriseMetadata"><a href="GoogleEarthEnterpriseMetadata.html">GoogleEarthEnterpriseMetadata</a></li><li data-name="GoogleEarthEnterpriseTerrainData"><a href="GoogleEarthEnterpriseTerrainData.html">GoogleEarthEnterpriseTerrainData</a></li><li data-name="GoogleEarthEnterpriseTerrainProvider"><a href="GoogleEarthEnterpriseTerrainProvider.html">GoogleEarthEnterpriseTerrainProvider</a></li><li data-name="GregorianDate"><a href="GregorianDate.html">GregorianDate</a></li><li data-name="GridImageryProvider"><a href="GridImageryProvider.html">GridImageryProvider</a></li><li data-name="GridMaterialProperty"><a href="GridMaterialProperty.html">GridMaterialProperty</a></li><li data-name="GroundGeometryUpdater"><a href="GroundGeometryUpdater.html">GroundGeometryUpdater</a></li><li data-name="GroundPolylineGeometry"><a href="GroundPolylineGeometry.html">GroundPolylineGeometry</a></li><li data-name="GroundPolylinePrimitive"><a href="GroundPolylinePrimitive.html">GroundPolylinePrimitive</a></li><li data-name="GroundPrimitive"><a href="GroundPrimitive.html">GroundPrimitive</a></li><li data-name="HeadingPitchRange"><a href="HeadingPitchRange.html">HeadingPitchRange</a></li><li data-name="HeadingPitchRoll"><a href="HeadingPitchRoll.html">HeadingPitchRoll</a></li><li data-name="HeightmapEncoding"><a href="HeightmapEncoding.html">HeightmapEncoding</a></li><li data-name="HeightmapTerrainData"><a href="HeightmapTerrainData.html">HeightmapTerrainData</a></li><li data-name="HeightReference"><a href="HeightReference.html">HeightReference</a></li><li data-name="HermitePolynomialApproximation"><a href="HermitePolynomialApproximation.html">HermitePolynomialApproximation</a></li><li data-name="HermiteSpline"><a href="HermiteSpline.html">HermiteSpline</a></li><li data-name="HomeButton"><a href="HomeButton.html">HomeButton</a></li><li data-name="HomeButtonViewModel"><a href="HomeButtonViewModel.html">HomeButtonViewModel</a></li><li data-name="HorizontalOrigin"><a href="HorizontalOrigin.html">HorizontalOrigin</a></li><li data-name="ImageMaterialProperty"><a href="ImageMaterialProperty.html">ImageMaterialProperty</a></li><li data-name="ImageryLayer"><a href="ImageryLayer.html">ImageryLayer</a></li><li data-name="ImageryLayerCollection"><a href="ImageryLayerCollection.html">ImageryLayerCollection</a></li><li data-name="ImageryLayerFeatureInfo"><a href="ImageryLayerFeatureInfo.html">ImageryLayerFeatureInfo</a></li><li data-name="ImageryProvider"><a href="ImageryProvider.html">ImageryProvider</a></li><li data-name="ImagerySplitDirection"><a href="ImagerySplitDirection.html">ImagerySplitDirection</a></li><li data-name="IndexDatatype"><a href="IndexDatatype.html">IndexDatatype</a></li><li data-name="InfoBox"><a href="InfoBox.html">InfoBox</a></li><li data-name="InfoBoxViewModel"><a href="InfoBoxViewModel.html">InfoBoxViewModel</a></li><li data-name="InterpolationAlgorithm"><a href="InterpolationAlgorithm.html">InterpolationAlgorithm</a></li><li data-name="Intersect"><a href="Intersect.html">Intersect</a></li><li data-name="Intersections2D"><a href="Intersections2D.html">Intersections2D</a></li><li data-name="IntersectionTests"><a href="IntersectionTests.html">IntersectionTests</a></li><li data-name="Interval"><a href="Interval.html">Interval</a></li><li data-name="Ion"><a href="Ion.html">Ion</a></li><li data-name="IonGeocoderService"><a href="IonGeocoderService.html">IonGeocoderService</a></li><li data-name="IonImageryProvider"><a href="IonImageryProvider.html">IonImageryProvider</a></li><li data-name="IonResource"><a href="IonResource.html">IonResource</a></li><li data-name="IonWorldImageryStyle"><a href="IonWorldImageryStyle.html">IonWorldImageryStyle</a></li><li data-name="isArray"><a href="isArray.html">isArray</a></li><li data-name="isLeapYear"><a href="isLeapYear.html">isLeapYear</a></li><li data-name="Iso8601"><a href="Iso8601.html">Iso8601</a></li><li data-name="JulianDate"><a href="JulianDate.html">JulianDate</a></li><li data-name="KeyboardEventModifier"><a href="KeyboardEventModifier.html">KeyboardEventModifier</a></li><li data-name="KmlCamera"><a href="KmlCamera.html">KmlCamera</a></li><li data-name="KmlDataSource"><a href="KmlDataSource.html">KmlDataSource</a></li><li data-name="KmlFeatureData"><a href="KmlFeatureData.html">KmlFeatureData</a></li><li data-name="KmlLookAt"><a href="KmlLookAt.html">KmlLookAt</a></li><li data-name="KmlTour"><a href="KmlTour.html">KmlTour</a></li><li data-name="KmlTourFlyTo"><a href="KmlTourFlyTo.html">KmlTourFlyTo</a></li><li data-name="KmlTourWait"><a href="KmlTourWait.html">KmlTourWait</a></li><li data-name="Label"><a href="Label.html">Label</a></li><li data-name="LabelCollection"><a href="LabelCollection.html">LabelCollection</a></li><li data-name="LabelGraphics"><a href="LabelGraphics.html">LabelGraphics</a></li><li data-name="LabelStyle"><a href="LabelStyle.html">LabelStyle</a></li><li data-name="LabelVisualizer"><a href="LabelVisualizer.html">LabelVisualizer</a></li><li data-name="LagrangePolynomialApproximation"><a href="LagrangePolynomialApproximation.html">LagrangePolynomialApproximation</a></li><li data-name="LeapSecond"><a href="LeapSecond.html">LeapSecond</a></li><li data-name="Light"><a href="Light.html">Light</a></li><li data-name="LinearApproximation"><a href="LinearApproximation.html">LinearApproximation</a></li><li data-name="LinearSpline"><a href="LinearSpline.html">LinearSpline</a></li><li data-name="loadCRN"><a href="loadCRN.html">loadCRN</a></li><li data-name="loadKTX"><a href="loadKTX.html">loadKTX</a></li><li data-name="MapboxApi"><a href="MapboxApi.html">MapboxApi</a></li><li data-name="MapboxImageryProvider"><a href="MapboxImageryProvider.html">MapboxImageryProvider</a></li><li data-name="MapboxStyleImageryProvider"><a href="MapboxStyleImageryProvider.html">MapboxStyleImageryProvider</a></li><li data-name="MapMode2D"><a href="MapMode2D.html">MapMode2D</a></li><li data-name="MapProjection"><a href="MapProjection.html">MapProjection</a></li><li data-name="Material"><a href="Material.html">Material</a></li><li data-name="MaterialAppearance"><a href="MaterialAppearance.html">MaterialAppearance</a></li><li data-name="MaterialSupport"><a href="MaterialAppearance.module_MaterialSupport.html">MaterialSupport</a></li><li data-name="MaterialProperty"><a href="MaterialProperty.html">MaterialProperty</a></li><li data-name="Math"><a href="Math.html">Math</a></li><li data-name="Matrix2"><a href="Matrix2.html">Matrix2</a></li><li data-name="Matrix3"><a href="Matrix3.html">Matrix3</a></li><li data-name="Matrix4"><a href="Matrix4.html">Matrix4</a></li><li data-name="mergeSort"><a href="mergeSort.html">mergeSort</a></li><li data-name="Model"><a href="Model.html">Model</a></li><li data-name="ModelAnimation"><a href="ModelAnimation.html">ModelAnimation</a></li><li data-name="ModelAnimationCollection"><a href="ModelAnimationCollection.html">ModelAnimationCollection</a></li><li data-name="ModelAnimationLoop"><a href="ModelAnimationLoop.html">ModelAnimationLoop</a></li><li data-name="ModelGraphics"><a href="ModelGraphics.html">ModelGraphics</a></li><li data-name="ModelMaterial"><a href="ModelMaterial.html">ModelMaterial</a></li><li data-name="ModelMesh"><a href="ModelMesh.html">ModelMesh</a></li><li data-name="ModelNode"><a href="ModelNode.html">ModelNode</a></li><li data-name="ModelVisualizer"><a href="ModelVisualizer.html">ModelVisualizer</a></li><li data-name="Moon"><a href="Moon.html">Moon</a></li><li data-name="NavigationHelpButton"><a href="NavigationHelpButton.html">NavigationHelpButton</a></li><li data-name="NavigationHelpButtonViewModel"><a href="NavigationHelpButtonViewModel.html">NavigationHelpButtonViewModel</a></li><li data-name="NearFarScalar"><a href="NearFarScalar.html">NearFarScalar</a></li><li data-name="NeverTileDiscardPolicy"><a href="NeverTileDiscardPolicy.html">NeverTileDiscardPolicy</a></li><li data-name="NodeTransformationProperty"><a href="NodeTransformationProperty.html">NodeTransformationProperty</a></li><li data-name="objectToQuery"><a href="objectToQuery.html">objectToQuery</a></li><li data-name="Occluder"><a href="Occluder.html">Occluder</a></li><li data-name="OpenCageGeocoderService"><a href="OpenCageGeocoderService.html">OpenCageGeocoderService</a></li><li data-name="OpenStreetMapImageryProvider"><a href="OpenStreetMapImageryProvider.html">OpenStreetMapImageryProvider</a></li><li data-name="OrientedBoundingBox"><a href="OrientedBoundingBox.html">OrientedBoundingBox</a></li><li data-name="OrthographicFrustum"><a href="OrthographicFrustum.html">OrthographicFrustum</a></li><li data-name="OrthographicOffCenterFrustum"><a href="OrthographicOffCenterFrustum.html">OrthographicOffCenterFrustum</a></li><li data-name="Packable"><a href="Packable.html">Packable</a></li><li data-name="PackableForInterpolation"><a href="PackableForInterpolation.html">PackableForInterpolation</a></li><li data-name="Particle"><a href="Particle.html">Particle</a></li><li data-name="ParticleBurst"><a href="ParticleBurst.html">ParticleBurst</a></li><li data-name="ParticleEmitter"><a href="ParticleEmitter.html">ParticleEmitter</a></li><li data-name="ParticleSystem"><a href="ParticleSystem.html">ParticleSystem</a></li><li data-name="PathGraphics"><a href="PathGraphics.html">PathGraphics</a></li><li data-name="PathVisualizer"><a href="PathVisualizer.html">PathVisualizer</a></li><li data-name="PeliasGeocoderService"><a href="PeliasGeocoderService.html">PeliasGeocoderService</a></li><li data-name="PerformanceWatchdog"><a href="PerformanceWatchdog.html">PerformanceWatchdog</a></li><li data-name="PerformanceWatchdogViewModel"><a href="PerformanceWatchdogViewModel.html">PerformanceWatchdogViewModel</a></li><li data-name="PerInstanceColorAppearance"><a href="PerInstanceColorAppearance.html">PerInstanceColorAppearance</a></li><li data-name="PerspectiveFrustum"><a href="PerspectiveFrustum.html">PerspectiveFrustum</a></li><li data-name="PerspectiveOffCenterFrustum"><a href="PerspectiveOffCenterFrustum.html">PerspectiveOffCenterFrustum</a></li><li data-name="PinBuilder"><a href="PinBuilder.html">PinBuilder</a></li><li data-name="PixelFormat"><a href="PixelFormat.html">PixelFormat</a></li><li data-name="Plane"><a href="Plane.html">Plane</a></li><li data-name="PlaneGeometry"><a href="PlaneGeometry.html">PlaneGeometry</a></li><li data-name="PlaneGeometryUpdater"><a href="PlaneGeometryUpdater.html">PlaneGeometryUpdater</a></li><li data-name="PlaneGraphics"><a href="PlaneGraphics.html">PlaneGraphics</a></li><li data-name="PlaneOutlineGeometry"><a href="PlaneOutlineGeometry.html">PlaneOutlineGeometry</a></li><li data-name="PointCloudShading"><a href="PointCloudShading.html">PointCloudShading</a></li><li data-name="PointGraphics"><a href="PointGraphics.html">PointGraphics</a></li><li data-name="pointInsideTriangle"><a href="pointInsideTriangle.html">pointInsideTriangle</a></li><li data-name="PointPrimitive"><a href="PointPrimitive.html">PointPrimitive</a></li><li data-name="PointPrimitiveCollection"><a href="PointPrimitiveCollection.html">PointPrimitiveCollection</a></li><li data-name="PointVisualizer"><a href="PointVisualizer.html">PointVisualizer</a></li><li data-name="PolygonGeometry"><a href="PolygonGeometry.html">PolygonGeometry</a></li><li data-name="PolygonGeometryUpdater"><a href="PolygonGeometryUpdater.html">PolygonGeometryUpdater</a></li><li data-name="PolygonGraphics"><a href="PolygonGraphics.html">PolygonGraphics</a></li><li data-name="PolygonHierarchy"><a href="PolygonHierarchy.html">PolygonHierarchy</a></li><li data-name="PolygonOutlineGeometry"><a href="PolygonOutlineGeometry.html">PolygonOutlineGeometry</a></li><li data-name="Polyline"><a href="Polyline.html">Polyline</a></li><li data-name="PolylineArrowMaterialProperty"><a href="PolylineArrowMaterialProperty.html">PolylineArrowMaterialProperty</a></li><li data-name="PolylineCollection"><a href="PolylineCollection.html">PolylineCollection</a></li><li data-name="PolylineColorAppearance"><a href="PolylineColorAppearance.html">PolylineColorAppearance</a></li><li data-name="PolylineDashMaterialProperty"><a href="PolylineDashMaterialProperty.html">PolylineDashMaterialProperty</a></li><li data-name="PolylineGeometry"><a href="PolylineGeometry.html">PolylineGeometry</a></li><li data-name="PolylineGeometryUpdater"><a href="PolylineGeometryUpdater.html">PolylineGeometryUpdater</a></li><li data-name="PolylineGlowMaterialProperty"><a href="PolylineGlowMaterialProperty.html">PolylineGlowMaterialProperty</a></li><li data-name="PolylineGraphics"><a href="PolylineGraphics.html">PolylineGraphics</a></li><li data-name="PolylineMaterialAppearance"><a href="PolylineMaterialAppearance.html">PolylineMaterialAppearance</a></li><li data-name="PolylineOutlineMaterialProperty"><a href="PolylineOutlineMaterialProperty.html">PolylineOutlineMaterialProperty</a></li><li data-name="PolylineVisualizer"><a href="PolylineVisualizer.html">PolylineVisualizer</a></li><li data-name="PolylineVolumeGeometry"><a href="PolylineVolumeGeometry.html">PolylineVolumeGeometry</a></li><li data-name="PolylineVolumeGeometryUpdater"><a href="PolylineVolumeGeometryUpdater.html">PolylineVolumeGeometryUpdater</a></li><li data-name="PolylineVolumeGraphics"><a href="PolylineVolumeGraphics.html">PolylineVolumeGraphics</a></li><li data-name="PolylineVolumeOutlineGeometry"><a href="PolylineVolumeOutlineGeometry.html">PolylineVolumeOutlineGeometry</a></li><li data-name="PositionProperty"><a href="PositionProperty.html">PositionProperty</a></li><li data-name="PositionPropertyArray"><a href="PositionPropertyArray.html">PositionPropertyArray</a></li><li data-name="PostProcessStage"><a href="PostProcessStage.html">PostProcessStage</a></li><li data-name="PostProcessStageCollection"><a href="PostProcessStageCollection.html">PostProcessStageCollection</a></li><li data-name="PostProcessStageComposite"><a href="PostProcessStageComposite.html">PostProcessStageComposite</a></li><li data-name="PostProcessStageLibrary"><a href="PostProcessStageLibrary.html">PostProcessStageLibrary</a></li><li data-name="PostProcessStageSampleMode"><a href="PostProcessStageSampleMode.html">PostProcessStageSampleMode</a></li><li data-name="Primitive"><a href="Primitive.html">Primitive</a></li><li data-name="PrimitiveCollection"><a href="PrimitiveCollection.html">PrimitiveCollection</a></li><li data-name="PrimitiveType"><a href="PrimitiveType.html">PrimitiveType</a></li><li data-name="ProjectionPicker"><a href="ProjectionPicker.html">ProjectionPicker</a></li><li data-name="ProjectionPickerViewModel"><a href="ProjectionPickerViewModel.html">ProjectionPickerViewModel</a></li><li data-name="Property"><a href="Property.html">Property</a></li><li data-name="PropertyArray"><a href="PropertyArray.html">PropertyArray</a></li><li data-name="PropertyBag"><a href="PropertyBag.html">PropertyBag</a></li><li data-name="ProviderViewModel"><a href="ProviderViewModel.html">ProviderViewModel</a></li><li data-name="QuadraticRealPolynomial"><a href="QuadraticRealPolynomial.html">QuadraticRealPolynomial</a></li><li data-name="QuantizedMeshTerrainData"><a href="QuantizedMeshTerrainData.html">QuantizedMeshTerrainData</a></li><li data-name="QuarticRealPolynomial"><a href="QuarticRealPolynomial.html">QuarticRealPolynomial</a></li><li data-name="Quaternion"><a href="Quaternion.html">Quaternion</a></li><li data-name="QuaternionSpline"><a href="QuaternionSpline.html">QuaternionSpline</a></li><li data-name="queryToObject"><a href="queryToObject.html">queryToObject</a></li><li data-name="Queue"><a href="Queue.html">Queue</a></li><li data-name="Ray"><a href="Ray.html">Ray</a></li><li data-name="Rectangle"><a href="Rectangle.html">Rectangle</a></li><li data-name="RectangleGeometry"><a href="RectangleGeometry.html">RectangleGeometry</a></li><li data-name="RectangleGeometryUpdater"><a href="RectangleGeometryUpdater.html">RectangleGeometryUpdater</a></li><li data-name="RectangleGraphics"><a href="RectangleGraphics.html">RectangleGraphics</a></li><li data-name="RectangleOutlineGeometry"><a href="RectangleOutlineGeometry.html">RectangleOutlineGeometry</a></li><li data-name="ReferenceFrame"><a href="ReferenceFrame.html">ReferenceFrame</a></li><li data-name="ReferenceProperty"><a href="ReferenceProperty.html">ReferenceProperty</a></li><li data-name="Request"><a href="Request.html">Request</a></li><li data-name="requestAnimationFrame"><a href="requestAnimationFrame.html">requestAnimationFrame</a></li><li data-name="RequestErrorEvent"><a href="RequestErrorEvent.html">RequestErrorEvent</a></li><li data-name="RequestState"><a href="RequestState.html">RequestState</a></li><li data-name="RequestType"><a href="RequestType.html">RequestType</a></li><li data-name="Resource"><a href="Resource.html">Resource</a></li><li data-name="Rotation"><a href="Rotation.html">Rotation</a></li><li data-name="RuntimeError"><a href="RuntimeError.html">RuntimeError</a></li><li data-name="SampledPositionProperty"><a href="SampledPositionProperty.html">SampledPositionProperty</a></li><li data-name="SampledProperty"><a href="SampledProperty.html">SampledProperty</a></li><li data-name="sampleTerrain"><a href="sampleTerrain.html">sampleTerrain</a></li><li data-name="sampleTerrainMostDetailed"><a href="sampleTerrainMostDetailed.html">sampleTerrainMostDetailed</a></li><li data-name="Scene"><a href="Scene.html">Scene</a></li><li data-name="SceneMode"><a href="SceneMode.html">SceneMode</a></li><li data-name="SceneModePicker"><a href="SceneModePicker.html">SceneModePicker</a></li><li data-name="SceneModePickerViewModel"><a href="SceneModePickerViewModel.html">SceneModePickerViewModel</a></li><li data-name="SceneTransforms"><a href="SceneTransforms.html">SceneTransforms</a></li><li data-name="ScreenSpaceCameraController"><a href="ScreenSpaceCameraController.html">ScreenSpaceCameraController</a></li><li data-name="ScreenSpaceEventHandler"><a href="ScreenSpaceEventHandler.html">ScreenSpaceEventHandler</a></li><li data-name="ScreenSpaceEventType"><a href="ScreenSpaceEventType.html">ScreenSpaceEventType</a></li><li data-name="SelectionIndicator"><a href="SelectionIndicator.html">SelectionIndicator</a></li><li data-name="SelectionIndicatorViewModel"><a href="SelectionIndicatorViewModel.html">SelectionIndicatorViewModel</a></li><li data-name="ShadowMap"><a href="ShadowMap.html">ShadowMap</a></li><li data-name="ShadowMode"><a href="ShadowMode.html">ShadowMode</a></li><li data-name="ShowGeometryInstanceAttribute"><a href="ShowGeometryInstanceAttribute.html">ShowGeometryInstanceAttribute</a></li><li data-name="Simon1994PlanetaryPositions"><a href="Simon1994PlanetaryPositions.html">Simon1994PlanetaryPositions</a></li><li data-name="SimplePolylineGeometry"><a href="SimplePolylineGeometry.html">SimplePolylineGeometry</a></li><li data-name="SingleTileImageryProvider"><a href="SingleTileImageryProvider.html">SingleTileImageryProvider</a></li><li data-name="SkyAtmosphere"><a href="SkyAtmosphere.html">SkyAtmosphere</a></li><li data-name="SkyBox"><a href="SkyBox.html">SkyBox</a></li><li data-name="SphereEmitter"><a href="SphereEmitter.html">SphereEmitter</a></li><li data-name="SphereGeometry"><a href="SphereGeometry.html">SphereGeometry</a></li><li data-name="SphereOutlineGeometry"><a href="SphereOutlineGeometry.html">SphereOutlineGeometry</a></li><li data-name="Spherical"><a href="Spherical.html">Spherical</a></li><li data-name="Spline"><a href="Spline.html">Spline</a></li><li data-name="StencilFunction"><a href="StencilFunction.html">StencilFunction</a></li><li data-name="StencilOperation"><a href="StencilOperation.html">StencilOperation</a></li><li data-name="StripeMaterialProperty"><a href="StripeMaterialProperty.html">StripeMaterialProperty</a></li><li data-name="StripeOrientation"><a href="StripeOrientation.html">StripeOrientation</a></li><li data-name="StyleExpression"><a href="StyleExpression.html">StyleExpression</a></li><li data-name="subdivideArray"><a href="subdivideArray.html">subdivideArray</a></li><li data-name="Sun"><a href="Sun.html">Sun</a></li><li data-name="SunLight"><a href="SunLight.html">SunLight</a></li><li data-name="SvgPathBindingHandler"><a href="SvgPathBindingHandler.html">SvgPathBindingHandler</a></li><li data-name="TaskProcessor"><a href="TaskProcessor.html">TaskProcessor</a></li><li data-name="TerrainData"><a href="TerrainData.html">TerrainData</a></li><li data-name="TerrainProvider"><a href="TerrainProvider.html">TerrainProvider</a></li><li data-name="TextureMagnificationFilter"><a href="TextureMagnificationFilter.html">TextureMagnificationFilter</a></li><li data-name="TextureMinificationFilter"><a href="TextureMinificationFilter.html">TextureMinificationFilter</a></li><li data-name="TileAvailability"><a href="TileAvailability.html">TileAvailability</a></li><li data-name="TileCoordinatesImageryProvider"><a href="TileCoordinatesImageryProvider.html">TileCoordinatesImageryProvider</a></li><li data-name="TileDiscardPolicy"><a href="TileDiscardPolicy.html">TileDiscardPolicy</a></li><li data-name="TileMapServiceImageryProvider"><a href="TileMapServiceImageryProvider.html">TileMapServiceImageryProvider</a></li><li data-name="TileProviderError"><a href="TileProviderError.html">TileProviderError</a></li><li data-name="TilingScheme"><a href="TilingScheme.html">TilingScheme</a></li><li data-name="TimeDynamicImagery"><a href="TimeDynamicImagery.html">TimeDynamicImagery</a></li><li data-name="TimeDynamicPointCloud"><a href="TimeDynamicPointCloud.html">TimeDynamicPointCloud</a></li><li data-name="TimeInterval"><a href="TimeInterval.html">TimeInterval</a></li><li data-name="TimeIntervalCollection"><a href="TimeIntervalCollection.html">TimeIntervalCollection</a></li><li data-name="TimeIntervalCollectionPositionProperty"><a href="TimeIntervalCollectionPositionProperty.html">TimeIntervalCollectionPositionProperty</a></li><li data-name="TimeIntervalCollectionProperty"><a href="TimeIntervalCollectionProperty.html">TimeIntervalCollectionProperty</a></li><li data-name="Timeline"><a href="Timeline.html">Timeline</a></li><li data-name="TimeStandard"><a href="TimeStandard.html">TimeStandard</a></li><li data-name="ToggleButtonViewModel"><a href="ToggleButtonViewModel.html">ToggleButtonViewModel</a></li><li data-name="Transforms"><a href="Transforms.html">Transforms</a></li><li data-name="TranslationRotationScale"><a href="TranslationRotationScale.html">TranslationRotationScale</a></li><li data-name="TridiagonalSystemSolver"><a href="TridiagonalSystemSolver.html">TridiagonalSystemSolver</a></li><li data-name="TrustedServers"><a href="TrustedServers.html">TrustedServers</a></li><li data-name="UrlTemplateImageryProvider"><a href="UrlTemplateImageryProvider.html">UrlTemplateImageryProvider</a></li><li data-name="VelocityOrientationProperty"><a href="VelocityOrientationProperty.html">VelocityOrientationProperty</a></li><li data-name="VelocityVectorProperty"><a href="VelocityVectorProperty.html">VelocityVectorProperty</a></li><li data-name="VertexFormat"><a href="VertexFormat.html">VertexFormat</a></li><li data-name="VerticalOrigin"><a href="VerticalOrigin.html">VerticalOrigin</a></li><li data-name="VideoSynchronizer"><a href="VideoSynchronizer.html">VideoSynchronizer</a></li><li data-name="Viewer"><a href="Viewer.html">Viewer</a></li><li data-name="viewerCesium3DTilesInspectorMixin"><a href="viewerCesium3DTilesInspectorMixin.html">viewerCesium3DTilesInspectorMixin</a></li><li data-name="viewerCesiumInspectorMixin"><a href="viewerCesiumInspectorMixin.html">viewerCesiumInspectorMixin</a></li><li data-name="viewerDragDropMixin"><a href="viewerDragDropMixin.html">viewerDragDropMixin</a></li><li data-name="viewerPerformanceWatchdogMixin"><a href="viewerPerformanceWatchdogMixin.html">viewerPerformanceWatchdogMixin</a></li><li data-name="ViewportQuad"><a href="ViewportQuad.html">ViewportQuad</a></li><li data-name="Visibility"><a href="Visibility.html">Visibility</a></li><li data-name="Visualizer"><a href="Visualizer.html">Visualizer</a></li><li data-name="VRButton"><a href="VRButton.html">VRButton</a></li><li data-name="VRButtonViewModel"><a href="VRButtonViewModel.html">VRButtonViewModel</a></li><li data-name="VRTheWorldTerrainProvider"><a href="VRTheWorldTerrainProvider.html">VRTheWorldTerrainProvider</a></li><li data-name="WallGeometry"><a href="WallGeometry.html">WallGeometry</a></li><li data-name="WallGeometryUpdater"><a href="WallGeometryUpdater.html">WallGeometryUpdater</a></li><li data-name="WallGraphics"><a href="WallGraphics.html">WallGraphics</a></li><li data-name="WallOutlineGeometry"><a href="WallOutlineGeometry.html">WallOutlineGeometry</a></li><li data-name="WebGLConstants"><a href="WebGLConstants.html">WebGLConstants</a></li><li data-name="WebMapServiceImageryProvider"><a href="WebMapServiceImageryProvider.html">WebMapServiceImageryProvider</a></li><li data-name="WebMapTileServiceImageryProvider"><a href="WebMapTileServiceImageryProvider.html">WebMapTileServiceImageryProvider</a></li><li data-name="WebMercatorProjection"><a href="WebMercatorProjection.html">WebMercatorProjection</a></li><li data-name="WebMercatorTilingScheme"><a href="WebMercatorTilingScheme.html">WebMercatorTilingScheme</a></li><li data-name="WeightSpline"><a href="WeightSpline.html">WeightSpline</a></li><li data-name="WindingOrder"><a href="WindingOrder.html">WindingOrder</a></li><li data-name="writeTextToCanvas"><a href="writeTextToCanvas.html">writeTextToCanvas</a></li></ul>
</div>
</div>
<script>
if (window.frameElement) {
document.body.className = 'embedded';
var ele = document.createElement('a');
ele.className = 'popout';
ele.target = '_blank';
ele.href = window.location.href;
ele.title = 'Pop out';
document.getElementById('main').appendChild(ele);
}
// Set targets on external links. Sandcastle and GitHub shouldn't be embedded in any iframe.
Array.prototype.forEach.call(document.getElementsByTagName('a'), function(a) {
if (/^https?:/i.test(a.getAttribute('href'))) {
a.target='_blank';
}
});
</script>
<script src="javascript/prism.js"></script>
<script src="javascript/cesiumDoc.js"></script>
</body>
</html>