import * as Cesium from '../Build/Cesium/Cesium.js' export class PolylineTrailMaterialProperty { constructor(options) { options = Cesium.defaultValue(options, Cesium.defaultValue.EMPTY_OBJECT); this._definitionChanged = new Cesium.Event(); this._color = undefined; this._colorSubscription = undefined; this.color = options.color; this.duration = options.duration; this.trailImage = options.trailImage; this._time = performance.now(); } } Cesium.defineProperties(PolylineTrailMaterialProperty.prototype, { isConstant: { get: function() { return false; } }, definitionChanged: { get: function() { return this._definitionChanged; } }, color: Cesium.createPropertyDescriptor('color') }); PolylineTrailMaterialProperty.prototype.getType = function(time) {undefined return 'PolylineTrail'; } PolylineTrailMaterialProperty.prototype.getValue = function(time, result) {undefined if (!Cesium.defined(result)) {undefined result = {}; } result.color = Cesium.Property.getValueOrClonedDefault(this._color, time, Cesium.Color.WHITE, result.color); //result.image = Cesium.Material.PolylineTrailImage; result.image = this.trailImage; result.time = ((performance.now() - this._time) % this.duration) / this.duration; return result; } PolylineTrailMaterialProperty.prototype.equals = function(other) { return this === other || (other instanceof PolylineTrailMaterialProperty && Cesium.Property.equals(this._color, other._color)) } Cesium.Material.PolylineTrailType = 'PolylineTrail'; Cesium.Material.PolylineTrailImage = "images/colors.png"; Cesium.Material.PolylineTrailSource = `czm_material czm_getMaterial(czm_materialInput materialInput)\n\ {\n\ czm_material material = czm_getDefaultMaterial(materialInput);\n\ vec2 st = materialInput.st;\n\ vec4 colorImage = texture2D(image, vec2(fract(st.s - time), st.t));\n\ material.alpha = colorImage.a * color.a;\n\ material.diffuse = (colorImage.rgb+color.rgb)/2.0;\n\ return material;\n\ }`; Cesium.Material._materialCache.addMaterial(Cesium.Material.PolylineTrailType, { fabric: { type: Cesium.Material.PolylineTrailType, uniforms: { color: new Cesium.Color(1.0, 0.0, 0.0, 0.5), image: Cesium.Material.PolylineTrailImage, time: 0 }, source: Cesium.Material.PolylineTrailSource }, translucent: function(material) { return true; } });