/** * class PolylineTrailLinkMaterialProperty 流动线纹理扩展类 * 可设置颜色,速度 */ class PolylineTrailLinkMaterialProperty { constructor(color, duration) { this._definitionChanged = new Cesium.Event(); this._color = undefined; this._colorSubscription = undefined; this.color = color; this.duration = duration || 3000; this._time = (new Date()).getTime(); this.isTranslucent = function () { return true; } } /** * 获取类型 * @private */ getType() { return 'PolylineTrailLink'; } /** * 获取属性值,获取结果材质 * @param {number} time 速度相关的动画时间 * @param {object} result 返回的材质结果 * @private */ getValue(time, result) { if (!Cesium.defined(result)) { result = {}; } result.color = Cesium.Property.getValueOrClonedDefault(this._color, time, Cesium.Color.WHITE, result .color); result.image = Cesium.Material.PolylineTrailLinkImage; result.time = (((new Date()).getTime() - this._time) % this.duration) / this.duration; return result; } /** * 如果为true,则会调用该对象的equal方法来判断 * @param {object} other * @private */ equals(other) { return this === other || (other instanceof PolylineTrailLinkMaterialProperty && Cesium.Property.equals(this._color, other._color)) } } const createMaterialImage = function () { var c = document.createElement("canvas"); c.width = 512; c.height = 32; var ctx = c.getContext("2d"); var my_gradient = ctx.createLinearGradient(0, 0, c.width, 0); my_gradient.addColorStop(0, "rgba(255,0,0, 1)"); my_gradient.addColorStop(1, "rgba(255,0,0, 0)"); ctx.fillStyle = my_gradient; ctx.fillRect(0, 0, c.width, c.height); return c.toDataURL('image/png'); } Object.defineProperties(PolylineTrailLinkMaterialProperty.prototype, { isConstant: { get: function () { return false; } }, definitionChanged: { get: function () { return this._definitionChanged; } }, color: Cesium.createPropertyDescriptor('color') }); Cesium.PolylineTrailLinkMaterialProperty = PolylineTrailLinkMaterialProperty; Cesium.Material.PolylineTrailLinkType = 'PolylineTrailLink'; Cesium.Material.PolylineTrailLinkImage = createMaterialImage(); Cesium.Material.PolylineTrailLinkSource = "czm_material czm_getMaterial(czm_materialInput materialInput)\n\ {\n\ czm_material material = czm_getDefaultMaterial(materialInput);\n\ vec2 st = materialInput.st;\n\ vec4 colorImage = texture2D(image, vec2(fract(st.s - time), st.t));\n\ material.alpha = colorImage.a * color.a;\n\ material.diffuse = (color.rgb);\n\ return material;\n\ }"; Cesium.Material._materialCache.addMaterial(Cesium.Material.PolylineTrailLinkType, { fabric: { type: Cesium.Material.PolylineTrailLinkType, uniforms: { color: new Cesium.Color(0.0, 0.0, 1.0, 0), image: Cesium.Material.PolylineTrailLinkImage, time: 20 }, source: Cesium.Material.PolylineTrailLinkSource }, translucent: function (material) { return true; } });