learning_cesium/js/utils/EllipsoidFadeMaterialProper...

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2024-03-19 18:06:25 +08:00
/*
流动纹理线
color 颜色
duration 持续时间 毫秒
*/
function EllipsoidFadeMaterialProperty(color, duration) {
this._definitionChanged = new Cesium.Event();
this._color = undefined;
this._colorSubscription = undefined;
this.color = color;
this.duration = duration;
this._time = new Date().getTime();
}
Object.defineProperties(EllipsoidFadeMaterialProperty.prototype, {
isConstant: {
get: function () {
return false;
},
},
definitionChanged: {
get: function () {
return this._definitionChanged;
},
},
color: Cesium.createPropertyDescriptor("color"),
});
EllipsoidFadeMaterialProperty.prototype.getType = function (time) {
return "EllipsoidFade";
};
EllipsoidFadeMaterialProperty.prototype.getValue = function (time, result) {
if (!Cesium.defined(result)) {
result = {};
}
result.color = Cesium.Property.getValueOrClonedDefault(
this._color,
time,
Cesium.Color.WHITE,
result.color
);
result.time = ((new Date().getTime() - this._time) % this.duration) / this.duration;
return result;
// return Cesium.defined(result) || (result = {}),
// result.color = Cesium.Property.getValueOrClonedDefault(this._color, time, Cesium.Color.WHITE, result.color),
// void 0 === this._time && (this._time = time.secondsOfDay),
// result.time = time.secondsOfDay - this._time,
// result
};
EllipsoidFadeMaterialProperty.prototype.equals = function (other) {
return (
this === other ||
(other instanceof EllipsoidFadeMaterialProperty &&
Property.equals(this._color, other._color))
);
};
Cesium.EllipsoidFadeMaterialProperty = EllipsoidFadeMaterialProperty;
Cesium.Material.EllipsoidFadeType = "EllipsoidFade";
Cesium.Material.EllipsoidFadeSource =
"czm_material czm_getMaterial(czm_materialInput materialInput)\n" +
"{\n" +
"czm_material material = czm_getDefaultMaterial(materialInput);\n" +
"material.diffuse = 1.5 * color.rgb;\n" +
"vec2 st = materialInput.st;\n" +
"float dis = distance(st, vec2(0.5, 0.5));\n" +
"float per = fract(time);\n" +
"if(dis > per * 0.5){\n" +
"material.alpha = 0.0;\n" +
"discard;\n" +
"}else {\n" +
"material.alpha = color.a * dis / per / 1.0;\n" +
"}\n" +
"return material;\n" +
"}";
Cesium.Material._materialCache.addMaterial(Cesium.Material.EllipsoidFadeType, {
fabric: {
type: Cesium.Material.EllipsoidFadeType,
uniforms: {
color: new Cesium.Color(1.0, 0.0, 0.0, 1),
time: 0,
},
source: Cesium.Material.EllipsoidFadeSource,
},
translucent: function (material) {
return true;
},
});