learning_cesium/轨迹漫游Earthsdk.html

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2024-03-19 18:06:25 +08:00
<!DOCTYPE html>
<html lang="en">
<head>
<!-- Use correct character set. -->
<meta charset="utf-8" />
<!-- Tell IE to use the latest, best version. -->
<meta http-equiv="X-UA-Compatible" content="IE=edge" />
<!-- Make the application on mobile take up the full browser screen and disable user scaling. -->
<meta
name="viewport"
content="width=device-width, initial-scale=1, maximum-scale=1, minimum-scale=1, user-scalable=no"
/>
<title>Learning Cesium!</title>
<!-- 引入样式 -->
<link rel="stylesheet" href="./js/elementui/index.css" />
<script src="./js/vue2710.js"></script>
<script src="./js/elementui/index.js"></script>
<script src="./XbsjCesium/Cesium.js"></script>
<script src="./js/XbsjEarth/XbsjEarth.js"></script>
<style>
@import url(./Build/Cesium/Widgets/widgets.css);
html,
body,
#app,
#cesiumContainer {
width: 100%;
height: 100%;
margin: 0;
padding: 0;
overflow: hidden;
}
.menu-container {
position: absolute;
top: 30px;
left: 100px;
z-index: 9999;
}
</style>
</head>
<body>
<div
id="vueApp"
style="width: 100%; height: 100%; background: grey; position: relative"
>
<earth-comp></earth-comp>
</div>
<script>
Cesium.Ion.defaultAccessToken =
"eyJhbGciOiJIUzI1NiIsInR5cCI6IkpXVCJ9.eyJqdGkiOiI5ZjRjNTZkNC01NDYxLTRhMjQtOGEwZC1kZjA3YzQ5YTJlZDkiLCJpZCI6MjYwODQsInNjb3BlcyI6WyJhc3IiLCJnYyJdLCJpYXQiOjE1ODcxOTMwODN9.prGsSKyAW_9Ow5zHYPhbm3LsQL-ApQw5-5PNJkDaHi8";
// 1 创建Earth的vue组件
var EarthComp = {
template: `
<div style="width: 100%; height: 100%">
<div ref="earthContainer" style="width: 100%; height: 100%">
</div>
<div class="box" style="position: absolute; left: 18px; top: 18px; color: white; background: rgba(0, 0, 0, 0.6); padding: 20px; border-radius: 25px;min-width:350px; font-size:24px; font-family: 宋体;">
<div class="defultbtn" :class="{'btnon':playing}" @click="playing = !playing">路径播放</div>
<div class="defultbtn" style="margin-left:20px;" :class="{'btnon':cameraAttached}" @click=cameraAttachedClick>相机绑定</div><br/>
<span @click="show = !show" class="checkbox"><input class="fly" type="checkbox" v-model="show">路径显隐</span><br/>
<span>当前速度: {{ currentSpeed }}m/s</span><br/>
<span><input type="range" min="0" max="100" step="1" v-model.number="currentSpeed"></span><br/>
<span>当前位置:{{currentD | numFilter}}米</span>
</div>
</div>
`,
data() {
return {
_earth: undefined, // 注意Earth和Cesium的相关变量放在vue中必须使用下划线作为前缀
show: true, // 控制路径的显示与隐藏,默认为隐藏
// 当前播放速度,单位为米/秒。
// 注意,此属性可以实时修改,修改后的速度立即生效,所以可以动态修改路径上物体的前进速度!
currentSpeed: 0,
// 当前步进距离
// 指当前播放状态下由第一个关键点沿路径运动到当前位置的长度,单位是米。
// 当前playing属性为false时此属性恒定不变当playing为true此属性会自动增加。 随着currentD的变化会实时计算currentPosition、currentRotation这两个属性。 currentPosition指当前位置currentRotation指当前姿态
currentD: 0,
playing: true,
cameraAttached: false,
};
},
// 1.1 资源创建
mounted() {
// 1.1.1 创建地球
var earth = new XE.Earth(this.$refs.earthContainer);
// 1.1.2 场景配置
earth.sceneTree.root = {
expand: true,
title: "预览场景",
children: [
{
ref: "tileset",
czmObject: {
name: "大雁塔",
xbsjType: "Tileset",
url: "./SampleData/Cesium3DTiles/dayanta/tileset.json",
xbsjUseOriginTransform: false,
skipLevelOfDetail: false,
},
},
{
ref: "path1",
czmObject: {
xbsjType: "Path",
positions: [
[1.9016746584889261, 0.5972140444354529, 540.3422462577171],
[1.9017267341518718, 0.5972133503414322, 520.1137699152557],
[1.9017257997179968, 0.5972736030398242, 528.3876170108886],
[1.9016747349263112, 0.5972754003153069, 521.087861389408],
],
rotations: [
[
6.868275118748086, -0.2742692911775144,
0.0016584301080495578,
],
[
5.703866308921896, -0.19385405041989068,
6.281509509407803,
],
[
3.8005195675504133, -0.2597408290639396,
6.281339310424716,
],
[
2.501667530825695, -0.2173829253288364,
0.001819016773946025,
],
],
show: true, // 显示路径
loop: true, // 是否为环线
showDirection: false, // 显示方向(默认为true)
playing: true, // 飞行
// 是否循环播放
// 如果为false则playing设置为true时会从当前位置播放到最后一个关键点并停止播放此时playing属性会自动变成false。 若此属性为true时播放到最后一个关键点以后将自动重第一个关键点继续播放。
loopPlay: true,
},
},
{
czmObject: {
name: "默认影像",
xbsjType: "Imagery",
xbsjImageryProvider:
XE.Obj.Imagery.defaultImageryProviderConfig,
},
},
],
};
var tileset = earth.sceneTree.$refs.tileset.czmObject;
var path1 = earth.sceneTree.$refs.path1.czmObject;
// 定义一个pin用来跟踪路径
const pin = new XE.Obj.Pin(earth);
// 飞入大雁塔
path1.flyTo();
// 1.1.3 数据绑定
// 双向绑定的属性,如果一方发生变化,另一方同样会跟随变化
this._showUnbind = XE.MVVM.bind(this, "show", path1, "show");
this._currentSpeedUnbind = XE.MVVM.bind(
this,
"currentSpeed",
path1,
"currentSpeed"
);
this._currentDUnbind = XE.MVVM.bind(
this,
"currentD",
path1,
"currentD"
);
this._cameraAttachedUnbind = XE.MVVM.bind(
this,
"cameraAttached",
path1,
"cameraAttached"
);
this._playingUnbind = XE.MVVM.bind(this, "playing", path1, "playing");
// 1.1.4 跟踪
// 单向绑定的属性pin将跟踪path1但pin发生变化path1并不会跟踪
// currentPosition 当前相机位置,形式如:[0, 0, 0] 该数组中的元素分别表示经度(单位弧度)、纬度(单位弧度)、高度(单位米)。 注意该属性,为只读属性!
this._pinUnbind = XE.MVVM.track(
pin,
"position",
path1,
"currentPosition"
);
this._earth = earth;
// only for Debug
window.tileset = tileset;
window.path1 = path1;
window.pin = pin;
window.earth = earth;
},
filters: {
numFilter(value) {
// 截取当前数据到小数点后两位
let realVal = parseFloat(value).toFixed(2);
return realVal;
},
},
methods: {
cameraAttachedClick() {
this.cameraAttached = !this.cameraAttached;
// 飞回原始位置
earth.camera.flyTo(
[1.9017007350831854, 0.5971922118633656, 852.1812706303504],
0,
[1.794120407794253e-13, -0.7863066183499514, 6.283185307179586]
);
},
},
// 1.2 资源销毁
beforeDestroy() {
// vue程序销毁时需要清理相关资源
this._showUnbind = this._showUnbind && this._showUnbind();
this._currentSpeedUnbind =
this._currentSpeedUnbind && this._currentSpeedUnbind();
this._currentDUnbind = this._currentDUnbind && this._currentDUnbind();
this._pinUnbind = this._pinUnbind && this._pinUnbind();
this._cameraAttachedUnbind =
this._cameraAttachedUnbind && this._cameraAttachedUnbind();
this._playingUnbind = this._playingUnbind && this._playingUnbind();
this._earth = this._earth && this._earth.destroy();
},
};
// 2 创建vue程序
// XE.ready()用来加载Cesium.js等相关资源
XE.ready().then(() => {
var app = new Vue({
el: "#vueApp",
components: {
EarthComp,
},
});
});
</script>
</body>
</html>