learning_cesium/Build168/Documentation/PolylineColorAppearance.html

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<title>PolylineColorAppearance - Cesium Documentation</title>
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<h1 class="page-title">
<a href="index.html"><img src="Images/CesiumLogo.png" class="cesiumLogo"></a>
PolylineColorAppearance
<div class="titleCenterer"></div>
</h1>
<section>
<header>
</header>
<article>
<div class="container-overview">
<div class="nameContainer">
<h4 class="name" id="PolylineColorAppearance">
<a href="#PolylineColorAppearance" class="doc-link"></a>
new Cesium.PolylineColorAppearance<span class="signature">(<span class="optional">options</span>)</span>
<div class="source-link rightLinks">
<a href="https://github.com/CesiumGS/cesium/blob/1.68/Source/Scene/PolylineColorAppearance.js#L52">Scene/PolylineColorAppearance.js 52</a>
</div>
</h4>
</div>
<div class="description">
An appearance for <a href="GeometryInstance.html"><code>GeometryInstance</code></a> instances with color attributes and
<a href="PolylineGeometry.html"><code>PolylineGeometry</code></a> or <a href="GroundPolylineGeometry.html"><code>GroundPolylineGeometry</code></a>.
This allows several geometry instances, each with a different color, to
be drawn with the same <a href="Primitive.html"><code>Primitive</code></a>.
</div>
<table class="params">
<thead>
<tr>
<th>Name</th>
<th>Type</th>
<th class="last">Description</th>
</tr>
</thead>
<tbody>
<tr>
<td class="name"><code>options</code></td>
<td class="type">
<span class="param-type">Object</span>
</td>
<td class="description last">
<span class="optional">optional</span>
Object with the following properties:
<table class="params">
<thead>
<tr>
<th>Name</th>
<th>Type</th>
<th>Default</th>
<th class="last">Description</th>
</tr>
</thead>
<tbody>
<tr>
<td class="name"><code>translucent</code></td>
<td class="type">
<span class="param-type">Boolean</span>
</td>
<td class="default">
<code class="language-javascript">true</code>
</td>
<td class="description last">
<span class="optional">optional</span>
When <code>true</code>, the geometry is expected to appear translucent so <a href="PolylineColorAppearance.html#renderState"><code>PolylineColorAppearance#renderState</code></a> has alpha blending enabled.</td>
</tr>
<tr>
<td class="name"><code>vertexShaderSource</code></td>
<td class="type">
<span class="param-type">String</span>
</td>
<td class="default">
</td>
<td class="description last">
<span class="optional">optional</span>
Optional GLSL vertex shader source to override the default vertex shader.</td>
</tr>
<tr>
<td class="name"><code>fragmentShaderSource</code></td>
<td class="type">
<span class="param-type">String</span>
</td>
<td class="default">
</td>
<td class="description last">
<span class="optional">optional</span>
Optional GLSL fragment shader source to override the default fragment shader.</td>
</tr>
<tr>
<td class="name"><code>renderState</code></td>
<td class="type">
<span class="param-type">RenderState</span>
</td>
<td class="default">
</td>
<td class="description last">
<span class="optional">optional</span>
Optional render state to override the default render state.</td>
</tr>
</tbody>
</table>
</td>
</tr>
</tbody>
</table>
<dl class="details">
<h5>Example:</h5>
<pre><code class="language-javascript">// A solid white line segment
var primitive = new Cesium.Primitive({
geometryInstances : new Cesium.GeometryInstance({
geometry : new Cesium.PolylineGeometry({
positions : Cesium.Cartesian3.fromDegreesArray([
0.0, 0.0,
5.0, 0.0
]),
width : 10.0,
vertexFormat : Cesium.PolylineColorAppearance.VERTEX_FORMAT
}),
attributes : {
color : Cesium.ColorGeometryInstanceAttribute.fromColor(new Cesium.Color(1.0, 1.0, 1.0, 1.0))
}
}),
appearance : new Cesium.PolylineColorAppearance({
translucent : false
})
});</code></pre>
</dl>
</div>
<h3 class="subsection-title">Members</h3>
<div class="nameContainer">
<h4 class="name" id=".VERTEX_FORMAT">
<a href="#.VERTEX_FORMAT" class="doc-link"></a>
<span class="type-signature attribute-static">static</span><span class="type-signature attribute-constant">constant</span>Cesium.PolylineColorAppearance.VERTEX_FORMAT<span class="type-signature"> : <a href="VertexFormat.html">VertexFormat</a></span>
<div class="source-link rightLinks">
<a href="https://github.com/CesiumGS/cesium/blob/1.68/Source/Scene/PolylineColorAppearance.js#L181">Scene/PolylineColorAppearance.js 181</a>
</div>
</h4>
</div>
<div class="description">
The <a href="VertexFormat.html"><code>VertexFormat</code></a> that all <a href="PolylineColorAppearance.html"><code>PolylineColorAppearance</code></a> instances
are compatible with. This requires only a <code>position</code> attribute.
</div>
<dl class="details">
</dl>
<div class="nameContainer">
<h4 class="name" id="closed">
<a href="#closed" class="doc-link"></a>
<span class="type-signature attribute-readonly">readonly</span>closed<span class="type-signature"> : Boolean</span>
<div class="source-link rightLinks">
<a href="https://github.com/CesiumGS/cesium/blob/1.68/Source/Scene/PolylineColorAppearance.js#L148">Scene/PolylineColorAppearance.js 148</a>
</div>
</h4>
</div>
<div class="description">
When <code>true</code>, the geometry is expected to be closed so
<a href="PolylineColorAppearance.html#renderState"><code>PolylineColorAppearance#renderState</code></a> has backface culling enabled.
This is always <code>false</code> for <code>PolylineColorAppearance</code>.
</div>
<dl class="details">
<span class="details-header">Default Value:</span>
<code class="language-javascript">false</code>
</dl>
<div class="nameContainer">
<h4 class="name" id="fragmentShaderSource">
<a href="#fragmentShaderSource" class="doc-link"></a>
<span class="type-signature attribute-readonly">readonly</span>fragmentShaderSource<span class="type-signature"> : String</span>
<div class="source-link rightLinks">
<a href="https://github.com/CesiumGS/cesium/blob/1.68/Source/Scene/PolylineColorAppearance.js#L112">Scene/PolylineColorAppearance.js 112</a>
</div>
</h4>
</div>
<div class="description">
The GLSL source code for the fragment shader.
</div>
<dl class="details">
</dl>
<div class="nameContainer">
<h4 class="name" id="material">
<a href="#material" class="doc-link"></a>
material<span class="type-signature"> : <a href="Material.html">Material</a></span>
<div class="source-link rightLinks">
<a href="https://github.com/CesiumGS/cesium/blob/1.68/Source/Scene/PolylineColorAppearance.js#L67">Scene/PolylineColorAppearance.js 67</a>
</div>
</h4>
</div>
<div class="description">
This property is part of the <a href="Appearance.html"><code>Appearance</code></a> interface, but is not
used by <a href="PolylineColorAppearance.html"><code>PolylineColorAppearance</code></a> since a fully custom fragment shader is used.
</div>
<dl class="details">
<span class="details-header">Default Value:</span>
<code class="language-javascript">undefined</code>
</dl>
<div class="nameContainer">
<h4 class="name" id="renderState">
<a href="#renderState" class="doc-link"></a>
<span class="type-signature attribute-readonly">readonly</span>renderState<span class="type-signature"> : Object</span>
<div class="source-link rightLinks">
<a href="https://github.com/CesiumGS/cesium/blob/1.68/Source/Scene/PolylineColorAppearance.js#L130">Scene/PolylineColorAppearance.js 130</a>
</div>
</h4>
</div>
<div class="description">
The WebGL fixed-function state to use when rendering the geometry.
<p>
The render state can be explicitly defined when constructing a <a href="PolylineColorAppearance.html"><code>PolylineColorAppearance</code></a>
instance, or it is set implicitly via <a href="PolylineColorAppearance.html#translucent"><code>PolylineColorAppearance#translucent</code></a>.
</p>
</div>
<dl class="details">
</dl>
<div class="nameContainer">
<h4 class="name" id="translucent">
<a href="#translucent" class="doc-link"></a>
translucent<span class="type-signature"> : Boolean</span>
<div class="source-link rightLinks">
<a href="https://github.com/CesiumGS/cesium/blob/1.68/Source/Scene/PolylineColorAppearance.js#L77">Scene/PolylineColorAppearance.js 77</a>
</div>
</h4>
</div>
<div class="description">
When <code>true</code>, the geometry is expected to appear translucent so
<a href="PolylineColorAppearance.html#renderState"><code>PolylineColorAppearance#renderState</code></a> has alpha blending enabled.
</div>
<dl class="details">
<span class="details-header">Default Value:</span>
<code class="language-javascript">true</code>
</dl>
<div class="nameContainer">
<h4 class="name" id="vertexFormat">
<a href="#vertexFormat" class="doc-link"></a>
<span class="type-signature attribute-readonly">readonly</span>vertexFormat<span class="type-signature"> : <a href="VertexFormat.html">VertexFormat</a></span>
<div class="source-link rightLinks">
<a href="https://github.com/CesiumGS/cesium/blob/1.68/Source/Scene/PolylineColorAppearance.js#L166">Scene/PolylineColorAppearance.js 166</a>
</div>
</h4>
</div>
<div class="description">
The <a href="VertexFormat.html"><code>VertexFormat</code></a> that this appearance instance is compatible with.
A geometry can have more vertex attributes and still be compatible - at a
potential performance cost - but it can't have less.
</div>
<dl class="details">
<span class="details-header">Default Value:</span>
<code class="language-javascript"><a href="PolylineColorAppearance.html#.VERTEX_FORMAT"><code>PolylineColorAppearance.VERTEX_FORMAT</code></a></code>
</dl>
<div class="nameContainer">
<h4 class="name" id="vertexShaderSource">
<a href="#vertexShaderSource" class="doc-link"></a>
<span class="type-signature attribute-readonly">readonly</span>vertexShaderSource<span class="type-signature"> : String</span>
<div class="source-link rightLinks">
<a href="https://github.com/CesiumGS/cesium/blob/1.68/Source/Scene/PolylineColorAppearance.js#L98">Scene/PolylineColorAppearance.js 98</a>
</div>
</h4>
</div>
<div class="description">
The GLSL source code for the vertex shader.
</div>
<dl class="details">
</dl>
<h3 class="subsection-title">Methods</h3>
<div class="nameContainer">
<h4 class="name" id="getFragmentShaderSource">
<a href="#getFragmentShaderSource" class="doc-link"></a>
getFragmentShaderSource<span class="signature">()</span> &rarr; <span class="type-signature returnType">String</span>
<div class="source-link rightLinks">
<a href="https://github.com/CesiumGS/cesium/blob/1.68/Source/Scene/PolylineColorAppearance.js#L190">Scene/PolylineColorAppearance.js 190</a>
</div>
</h4>
</div>
<div class="description">
Procedurally creates the full GLSL fragment shader source.
</div>
<h5>Returns:</h5>
<div class="param-desc">
The full GLSL fragment shader source.
</div>
<dl class="details">
</dl>
<div class="nameContainer">
<h4 class="name" id="getRenderState">
<a href="#getRenderState" class="doc-link"></a>
getRenderState<span class="signature">()</span> &rarr; <span class="type-signature returnType">Object</span>
<div class="source-link rightLinks">
<a href="https://github.com/CesiumGS/cesium/blob/1.68/Source/Scene/PolylineColorAppearance.js#L210">Scene/PolylineColorAppearance.js 210</a>
</div>
</h4>
</div>
<div class="description">
Creates a render state. This is not the final render state instance; instead,
it can contain a subset of render state properties identical to the render state
created in the context.
</div>
<h5>Returns:</h5>
<div class="param-desc">
The render state.
</div>
<dl class="details">
</dl>
<div class="nameContainer">
<h4 class="name" id="isTranslucent">
<a href="#isTranslucent" class="doc-link"></a>
isTranslucent<span class="signature">()</span> &rarr; <span class="type-signature returnType">Boolean</span>
<div class="source-link rightLinks">
<a href="https://github.com/CesiumGS/cesium/blob/1.68/Source/Scene/PolylineColorAppearance.js#L199">Scene/PolylineColorAppearance.js 199</a>
</div>
</h4>
</div>
<div class="description">
Determines if the geometry is translucent based on <a href="PolylineColorAppearance.html#translucent"><code>PolylineColorAppearance#translucent</code></a>.
</div>
<h5>Returns:</h5>
<div class="param-desc">
<code>true</code> if the appearance is translucent.
</div>
<dl class="details">
</dl>
</article>
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