project/node_modules/zrender/lib/graphic/shape/Rose.js

60 lines
1.5 KiB
JavaScript

import { __extends } from "tslib";
import Path from '../Path.js';
var sin = Math.sin;
var cos = Math.cos;
var radian = Math.PI / 180;
var RoseShape = (function () {
function RoseShape() {
this.cx = 0;
this.cy = 0;
this.r = [];
this.k = 0;
this.n = 1;
}
return RoseShape;
}());
export { RoseShape };
var Rose = (function (_super) {
__extends(Rose, _super);
function Rose(opts) {
return _super.call(this, opts) || this;
}
Rose.prototype.getDefaultStyle = function () {
return {
stroke: '#000',
fill: null
};
};
Rose.prototype.getDefaultShape = function () {
return new RoseShape();
};
Rose.prototype.buildPath = function (ctx, shape) {
var R = shape.r;
var k = shape.k;
var n = shape.n;
var x0 = shape.cx;
var y0 = shape.cy;
var x;
var y;
var r;
ctx.moveTo(x0, y0);
for (var i = 0, len = R.length; i < len; i++) {
r = R[i];
for (var j = 0; j <= 360 * n; j++) {
x = r
* sin(k / n * j % 360 * radian)
* cos(j * radian)
+ x0;
y = r
* sin(k / n * j % 360 * radian)
* sin(j * radian)
+ y0;
ctx.lineTo(x, y);
}
}
};
return Rose;
}(Path));
Rose.prototype.type = 'rose';
export default Rose;