project/node_modules/zrender/lib/graphic/helper/poly.js

26 lines
979 B
JavaScript

import smoothBezier from './smoothBezier.js';
export function buildPath(ctx, shape, closePath) {
var smooth = shape.smooth;
var points = shape.points;
if (points && points.length >= 2) {
if (smooth) {
var controlPoints = smoothBezier(points, smooth, closePath, shape.smoothConstraint);
ctx.moveTo(points[0][0], points[0][1]);
var len = points.length;
for (var i = 0; i < (closePath ? len : len - 1); i++) {
var cp1 = controlPoints[i * 2];
var cp2 = controlPoints[i * 2 + 1];
var p = points[(i + 1) % len];
ctx.bezierCurveTo(cp1[0], cp1[1], cp2[0], cp2[1], p[0], p[1]);
}
}
else {
ctx.moveTo(points[0][0], points[0][1]);
for (var i = 1, l = points.length; i < l; i++) {
ctx.lineTo(points[i][0], points[i][1]);
}
}
closePath && ctx.closePath();
}
}