107 lines
3.6 KiB
JavaScript
107 lines
3.6 KiB
JavaScript
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/*
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* Licensed to the Apache Software Foundation (ASF) under one
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* or more contributor license agreements. See the NOTICE file
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* distributed with this work for additional information
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* regarding copyright ownership. The ASF licenses this file
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* to you under the Apache License, Version 2.0 (the
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* "License"); you may not use this file except in compliance
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* with the License. You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing,
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* software distributed under the License is distributed on an
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* "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY
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* KIND, either express or implied. See the License for the
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* specific language governing permissions and limitations
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* under the License.
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*/
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/**
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* AUTO-GENERATED FILE. DO NOT MODIFY.
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*/
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/*
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* Licensed to the Apache Software Foundation (ASF) under one
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* or more contributor license agreements. See the NOTICE file
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* distributed with this work for additional information
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* regarding copyright ownership. The ASF licenses this file
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* to you under the Apache License, Version 2.0 (the
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* "License"); you may not use this file except in compliance
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* with the License. You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing,
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* software distributed under the License is distributed on an
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* "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY
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* KIND, either express or implied. See the License for the
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* specific language governing permissions and limitations
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* under the License.
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*/
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import { __extends } from "tslib";
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import { Path } from '../graphic.js';
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/**
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* Sausage: similar to sector, but have half circle on both sides
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*/
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var SausageShape = /** @class */function () {
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function SausageShape() {
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this.cx = 0;
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this.cy = 0;
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this.r0 = 0;
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this.r = 0;
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this.startAngle = 0;
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this.endAngle = Math.PI * 2;
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this.clockwise = true;
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}
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return SausageShape;
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}();
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var SausagePath = /** @class */function (_super) {
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__extends(SausagePath, _super);
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function SausagePath(opts) {
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var _this = _super.call(this, opts) || this;
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_this.type = 'sausage';
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return _this;
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}
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SausagePath.prototype.getDefaultShape = function () {
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return new SausageShape();
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};
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SausagePath.prototype.buildPath = function (ctx, shape) {
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var cx = shape.cx;
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var cy = shape.cy;
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var r0 = Math.max(shape.r0 || 0, 0);
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var r = Math.max(shape.r, 0);
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var dr = (r - r0) * 0.5;
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var rCenter = r0 + dr;
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var startAngle = shape.startAngle;
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var endAngle = shape.endAngle;
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var clockwise = shape.clockwise;
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var PI2 = Math.PI * 2;
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var lessThanCircle = clockwise ? endAngle - startAngle < PI2 : startAngle - endAngle < PI2;
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if (!lessThanCircle) {
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// Normalize angles
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startAngle = endAngle - (clockwise ? PI2 : -PI2);
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}
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var unitStartX = Math.cos(startAngle);
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var unitStartY = Math.sin(startAngle);
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var unitEndX = Math.cos(endAngle);
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var unitEndY = Math.sin(endAngle);
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if (lessThanCircle) {
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ctx.moveTo(unitStartX * r0 + cx, unitStartY * r0 + cy);
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ctx.arc(unitStartX * rCenter + cx, unitStartY * rCenter + cy, dr, -Math.PI + startAngle, startAngle, !clockwise);
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} else {
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ctx.moveTo(unitStartX * r + cx, unitStartY * r + cy);
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}
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ctx.arc(cx, cy, r, startAngle, endAngle, !clockwise);
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ctx.arc(unitEndX * rCenter + cx, unitEndY * rCenter + cy, dr, endAngle - Math.PI * 2, endAngle - Math.PI, !clockwise);
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if (r0 !== 0) {
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ctx.arc(cx, cy, r0, endAngle, startAngle, clockwise);
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}
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// ctx.closePath();
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};
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return SausagePath;
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}(Path);
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export default SausagePath; |