353 lines
11 KiB
JavaScript
353 lines
11 KiB
JavaScript
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/*
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* Licensed to the Apache Software Foundation (ASF) under one
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* or more contributor license agreements. See the NOTICE file
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* distributed with this work for additional information
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* regarding copyright ownership. The ASF licenses this file
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* to you under the Apache License, Version 2.0 (the
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* "License"); you may not use this file except in compliance
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* with the License. You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing,
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* software distributed under the License is distributed on an
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* "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY
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* KIND, either express or implied. See the License for the
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* specific language governing permissions and limitations
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* under the License.
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*/
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/**
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* AUTO-GENERATED FILE. DO NOT MODIFY.
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*/
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/*
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* Licensed to the Apache Software Foundation (ASF) under one
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* or more contributor license agreements. See the NOTICE file
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* distributed with this work for additional information
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* regarding copyright ownership. The ASF licenses this file
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* to you under the Apache License, Version 2.0 (the
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* "License"); you may not use this file except in compliance
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* with the License. You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing,
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* software distributed under the License is distributed on an
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* "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY
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* KIND, either express or implied. See the License for the
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* specific language governing permissions and limitations
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* under the License.
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*/
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import { __extends } from "tslib";
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// Poly path support NaN point
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import Path from 'zrender/lib/graphic/Path.js';
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import PathProxy from 'zrender/lib/core/PathProxy.js';
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import { cubicRootAt, cubicAt } from 'zrender/lib/core/curve.js';
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var mathMin = Math.min;
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var mathMax = Math.max;
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function isPointNull(x, y) {
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return isNaN(x) || isNaN(y);
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}
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/**
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* Draw smoothed line in non-monotone, in may cause undesired curve in extreme
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* situations. This should be used when points are non-monotone neither in x or
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* y dimension.
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*/
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function drawSegment(ctx, points, start, segLen, allLen, dir, smooth, smoothMonotone, connectNulls) {
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var prevX;
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var prevY;
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var cpx0;
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var cpy0;
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var cpx1;
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var cpy1;
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var idx = start;
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var k = 0;
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for (; k < segLen; k++) {
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var x = points[idx * 2];
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var y = points[idx * 2 + 1];
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if (idx >= allLen || idx < 0) {
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break;
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}
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if (isPointNull(x, y)) {
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if (connectNulls) {
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idx += dir;
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continue;
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}
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break;
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}
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if (idx === start) {
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ctx[dir > 0 ? 'moveTo' : 'lineTo'](x, y);
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cpx0 = x;
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cpy0 = y;
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} else {
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var dx = x - prevX;
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var dy = y - prevY;
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// Ignore tiny segment.
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if (dx * dx + dy * dy < 0.5) {
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idx += dir;
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continue;
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}
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if (smooth > 0) {
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var nextIdx = idx + dir;
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var nextX = points[nextIdx * 2];
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var nextY = points[nextIdx * 2 + 1];
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// Ignore duplicate point
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while (nextX === x && nextY === y && k < segLen) {
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k++;
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nextIdx += dir;
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idx += dir;
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nextX = points[nextIdx * 2];
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nextY = points[nextIdx * 2 + 1];
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x = points[idx * 2];
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y = points[idx * 2 + 1];
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dx = x - prevX;
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dy = y - prevY;
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}
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var tmpK = k + 1;
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if (connectNulls) {
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// Find next point not null
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while (isPointNull(nextX, nextY) && tmpK < segLen) {
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tmpK++;
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nextIdx += dir;
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nextX = points[nextIdx * 2];
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nextY = points[nextIdx * 2 + 1];
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}
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}
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var ratioNextSeg = 0.5;
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var vx = 0;
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var vy = 0;
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var nextCpx0 = void 0;
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var nextCpy0 = void 0;
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// Is last point
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if (tmpK >= segLen || isPointNull(nextX, nextY)) {
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cpx1 = x;
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cpy1 = y;
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} else {
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vx = nextX - prevX;
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vy = nextY - prevY;
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var dx0 = x - prevX;
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var dx1 = nextX - x;
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var dy0 = y - prevY;
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var dy1 = nextY - y;
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var lenPrevSeg = void 0;
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var lenNextSeg = void 0;
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if (smoothMonotone === 'x') {
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lenPrevSeg = Math.abs(dx0);
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lenNextSeg = Math.abs(dx1);
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var dir_1 = vx > 0 ? 1 : -1;
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cpx1 = x - dir_1 * lenPrevSeg * smooth;
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cpy1 = y;
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nextCpx0 = x + dir_1 * lenNextSeg * smooth;
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nextCpy0 = y;
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} else if (smoothMonotone === 'y') {
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lenPrevSeg = Math.abs(dy0);
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lenNextSeg = Math.abs(dy1);
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var dir_2 = vy > 0 ? 1 : -1;
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cpx1 = x;
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cpy1 = y - dir_2 * lenPrevSeg * smooth;
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nextCpx0 = x;
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nextCpy0 = y + dir_2 * lenNextSeg * smooth;
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} else {
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lenPrevSeg = Math.sqrt(dx0 * dx0 + dy0 * dy0);
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lenNextSeg = Math.sqrt(dx1 * dx1 + dy1 * dy1);
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// Use ratio of seg length
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ratioNextSeg = lenNextSeg / (lenNextSeg + lenPrevSeg);
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cpx1 = x - vx * smooth * (1 - ratioNextSeg);
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cpy1 = y - vy * smooth * (1 - ratioNextSeg);
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// cp0 of next segment
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nextCpx0 = x + vx * smooth * ratioNextSeg;
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nextCpy0 = y + vy * smooth * ratioNextSeg;
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// Smooth constraint between point and next point.
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// Avoid exceeding extreme after smoothing.
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nextCpx0 = mathMin(nextCpx0, mathMax(nextX, x));
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nextCpy0 = mathMin(nextCpy0, mathMax(nextY, y));
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nextCpx0 = mathMax(nextCpx0, mathMin(nextX, x));
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nextCpy0 = mathMax(nextCpy0, mathMin(nextY, y));
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// Reclaculate cp1 based on the adjusted cp0 of next seg.
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vx = nextCpx0 - x;
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vy = nextCpy0 - y;
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cpx1 = x - vx * lenPrevSeg / lenNextSeg;
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cpy1 = y - vy * lenPrevSeg / lenNextSeg;
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// Smooth constraint between point and prev point.
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// Avoid exceeding extreme after smoothing.
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cpx1 = mathMin(cpx1, mathMax(prevX, x));
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cpy1 = mathMin(cpy1, mathMax(prevY, y));
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cpx1 = mathMax(cpx1, mathMin(prevX, x));
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cpy1 = mathMax(cpy1, mathMin(prevY, y));
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// Adjust next cp0 again.
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vx = x - cpx1;
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vy = y - cpy1;
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nextCpx0 = x + vx * lenNextSeg / lenPrevSeg;
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nextCpy0 = y + vy * lenNextSeg / lenPrevSeg;
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}
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}
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ctx.bezierCurveTo(cpx0, cpy0, cpx1, cpy1, x, y);
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cpx0 = nextCpx0;
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cpy0 = nextCpy0;
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} else {
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ctx.lineTo(x, y);
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}
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}
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prevX = x;
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prevY = y;
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idx += dir;
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}
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return k;
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}
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var ECPolylineShape = /** @class */function () {
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function ECPolylineShape() {
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this.smooth = 0;
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this.smoothConstraint = true;
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}
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return ECPolylineShape;
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}();
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var ECPolyline = /** @class */function (_super) {
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__extends(ECPolyline, _super);
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function ECPolyline(opts) {
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var _this = _super.call(this, opts) || this;
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_this.type = 'ec-polyline';
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return _this;
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}
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ECPolyline.prototype.getDefaultStyle = function () {
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return {
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stroke: '#000',
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fill: null
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};
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};
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ECPolyline.prototype.getDefaultShape = function () {
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return new ECPolylineShape();
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};
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ECPolyline.prototype.buildPath = function (ctx, shape) {
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var points = shape.points;
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var i = 0;
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var len = points.length / 2;
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// const result = getBoundingBox(points, shape.smoothConstraint);
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if (shape.connectNulls) {
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// Must remove first and last null values avoid draw error in polygon
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for (; len > 0; len--) {
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if (!isPointNull(points[len * 2 - 2], points[len * 2 - 1])) {
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break;
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}
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}
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for (; i < len; i++) {
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if (!isPointNull(points[i * 2], points[i * 2 + 1])) {
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break;
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}
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}
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}
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while (i < len) {
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i += drawSegment(ctx, points, i, len, len, 1, shape.smooth, shape.smoothMonotone, shape.connectNulls) + 1;
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}
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};
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ECPolyline.prototype.getPointOn = function (xOrY, dim) {
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if (!this.path) {
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this.createPathProxy();
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this.buildPath(this.path, this.shape);
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}
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var path = this.path;
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var data = path.data;
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var CMD = PathProxy.CMD;
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var x0;
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var y0;
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var isDimX = dim === 'x';
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var roots = [];
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for (var i = 0; i < data.length;) {
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var cmd = data[i++];
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var x = void 0;
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var y = void 0;
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var x2 = void 0;
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var y2 = void 0;
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var x3 = void 0;
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var y3 = void 0;
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var t = void 0;
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switch (cmd) {
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case CMD.M:
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x0 = data[i++];
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y0 = data[i++];
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break;
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case CMD.L:
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x = data[i++];
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y = data[i++];
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t = isDimX ? (xOrY - x0) / (x - x0) : (xOrY - y0) / (y - y0);
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if (t <= 1 && t >= 0) {
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var val = isDimX ? (y - y0) * t + y0 : (x - x0) * t + x0;
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return isDimX ? [xOrY, val] : [val, xOrY];
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}
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x0 = x;
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y0 = y;
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break;
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case CMD.C:
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x = data[i++];
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y = data[i++];
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x2 = data[i++];
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y2 = data[i++];
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x3 = data[i++];
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y3 = data[i++];
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var nRoot = isDimX ? cubicRootAt(x0, x, x2, x3, xOrY, roots) : cubicRootAt(y0, y, y2, y3, xOrY, roots);
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if (nRoot > 0) {
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for (var i_1 = 0; i_1 < nRoot; i_1++) {
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var t_1 = roots[i_1];
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if (t_1 <= 1 && t_1 >= 0) {
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var val = isDimX ? cubicAt(y0, y, y2, y3, t_1) : cubicAt(x0, x, x2, x3, t_1);
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return isDimX ? [xOrY, val] : [val, xOrY];
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}
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}
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}
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x0 = x3;
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y0 = y3;
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break;
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}
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}
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};
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return ECPolyline;
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}(Path);
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export { ECPolyline };
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var ECPolygonShape = /** @class */function (_super) {
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__extends(ECPolygonShape, _super);
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function ECPolygonShape() {
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return _super !== null && _super.apply(this, arguments) || this;
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}
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return ECPolygonShape;
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}(ECPolylineShape);
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var ECPolygon = /** @class */function (_super) {
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__extends(ECPolygon, _super);
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function ECPolygon(opts) {
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var _this = _super.call(this, opts) || this;
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_this.type = 'ec-polygon';
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return _this;
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}
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ECPolygon.prototype.getDefaultShape = function () {
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return new ECPolygonShape();
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};
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ECPolygon.prototype.buildPath = function (ctx, shape) {
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var points = shape.points;
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var stackedOnPoints = shape.stackedOnPoints;
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var i = 0;
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var len = points.length / 2;
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var smoothMonotone = shape.smoothMonotone;
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if (shape.connectNulls) {
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// Must remove first and last null values avoid draw error in polygon
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for (; len > 0; len--) {
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if (!isPointNull(points[len * 2 - 2], points[len * 2 - 1])) {
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break;
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}
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}
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for (; i < len; i++) {
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if (!isPointNull(points[i * 2], points[i * 2 + 1])) {
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break;
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}
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}
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}
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while (i < len) {
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var k = drawSegment(ctx, points, i, len, len, 1, shape.smooth, smoothMonotone, shape.connectNulls);
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drawSegment(ctx, stackedOnPoints, i + k - 1, k, len, -1, shape.stackedOnSmooth, smoothMonotone, shape.connectNulls);
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i += k + 1;
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ctx.closePath();
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}
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};
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return ECPolygon;
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}(Path);
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export { ECPolygon }; |