import { isArray } from '../../core/util.js'; var PI = Math.PI; var PI2 = PI * 2; var mathSin = Math.sin; var mathCos = Math.cos; var mathACos = Math.acos; var mathATan2 = Math.atan2; var mathAbs = Math.abs; var mathSqrt = Math.sqrt; var mathMax = Math.max; var mathMin = Math.min; var e = 1e-4; function intersect(x0, y0, x1, y1, x2, y2, x3, y3) { var dx10 = x1 - x0; var dy10 = y1 - y0; var dx32 = x3 - x2; var dy32 = y3 - y2; var t = dy32 * dx10 - dx32 * dy10; if (t * t < e) { return; } t = (dx32 * (y0 - y2) - dy32 * (x0 - x2)) / t; return [x0 + t * dx10, y0 + t * dy10]; } function computeCornerTangents(x0, y0, x1, y1, radius, cr, clockwise) { var x01 = x0 - x1; var y01 = y0 - y1; var lo = (clockwise ? cr : -cr) / mathSqrt(x01 * x01 + y01 * y01); var ox = lo * y01; var oy = -lo * x01; var x11 = x0 + ox; var y11 = y0 + oy; var x10 = x1 + ox; var y10 = y1 + oy; var x00 = (x11 + x10) / 2; var y00 = (y11 + y10) / 2; var dx = x10 - x11; var dy = y10 - y11; var d2 = dx * dx + dy * dy; var r = radius - cr; var s = x11 * y10 - x10 * y11; var d = (dy < 0 ? -1 : 1) * mathSqrt(mathMax(0, r * r * d2 - s * s)); var cx0 = (s * dy - dx * d) / d2; var cy0 = (-s * dx - dy * d) / d2; var cx1 = (s * dy + dx * d) / d2; var cy1 = (-s * dx + dy * d) / d2; var dx0 = cx0 - x00; var dy0 = cy0 - y00; var dx1 = cx1 - x00; var dy1 = cy1 - y00; if (dx0 * dx0 + dy0 * dy0 > dx1 * dx1 + dy1 * dy1) { cx0 = cx1; cy0 = cy1; } return { cx: cx0, cy: cy0, x0: -ox, y0: -oy, x1: cx0 * (radius / r - 1), y1: cy0 * (radius / r - 1) }; } function normalizeCornerRadius(cr) { var arr; if (isArray(cr)) { var len = cr.length; if (!len) { return cr; } if (len === 1) { arr = [cr[0], cr[0], 0, 0]; } else if (len === 2) { arr = [cr[0], cr[0], cr[1], cr[1]]; } else if (len === 3) { arr = cr.concat(cr[2]); } else { arr = cr; } } else { arr = [cr, cr, cr, cr]; } return arr; } export function buildPath(ctx, shape) { var _a; var radius = mathMax(shape.r, 0); var innerRadius = mathMax(shape.r0 || 0, 0); var hasRadius = radius > 0; var hasInnerRadius = innerRadius > 0; if (!hasRadius && !hasInnerRadius) { return; } if (!hasRadius) { radius = innerRadius; innerRadius = 0; } if (innerRadius > radius) { var tmp = radius; radius = innerRadius; innerRadius = tmp; } var startAngle = shape.startAngle, endAngle = shape.endAngle; if (isNaN(startAngle) || isNaN(endAngle)) { return; } var cx = shape.cx, cy = shape.cy; var clockwise = !!shape.clockwise; var arc = mathAbs(endAngle - startAngle); var mod = arc > PI2 && arc % PI2; mod > e && (arc = mod); if (!(radius > e)) { ctx.moveTo(cx, cy); } else if (arc > PI2 - e) { ctx.moveTo(cx + radius * mathCos(startAngle), cy + radius * mathSin(startAngle)); ctx.arc(cx, cy, radius, startAngle, endAngle, !clockwise); if (innerRadius > e) { ctx.moveTo(cx + innerRadius * mathCos(endAngle), cy + innerRadius * mathSin(endAngle)); ctx.arc(cx, cy, innerRadius, endAngle, startAngle, clockwise); } } else { var icrStart = void 0; var icrEnd = void 0; var ocrStart = void 0; var ocrEnd = void 0; var ocrs = void 0; var ocre = void 0; var icrs = void 0; var icre = void 0; var ocrMax = void 0; var icrMax = void 0; var limitedOcrMax = void 0; var limitedIcrMax = void 0; var xre = void 0; var yre = void 0; var xirs = void 0; var yirs = void 0; var xrs = radius * mathCos(startAngle); var yrs = radius * mathSin(startAngle); var xire = innerRadius * mathCos(endAngle); var yire = innerRadius * mathSin(endAngle); var hasArc = arc > e; if (hasArc) { var cornerRadius = shape.cornerRadius; if (cornerRadius) { _a = normalizeCornerRadius(cornerRadius), icrStart = _a[0], icrEnd = _a[1], ocrStart = _a[2], ocrEnd = _a[3]; } var halfRd = mathAbs(radius - innerRadius) / 2; ocrs = mathMin(halfRd, ocrStart); ocre = mathMin(halfRd, ocrEnd); icrs = mathMin(halfRd, icrStart); icre = mathMin(halfRd, icrEnd); limitedOcrMax = ocrMax = mathMax(ocrs, ocre); limitedIcrMax = icrMax = mathMax(icrs, icre); if (ocrMax > e || icrMax > e) { xre = radius * mathCos(endAngle); yre = radius * mathSin(endAngle); xirs = innerRadius * mathCos(startAngle); yirs = innerRadius * mathSin(startAngle); if (arc < PI) { var it_1 = intersect(xrs, yrs, xirs, yirs, xre, yre, xire, yire); if (it_1) { var x0 = xrs - it_1[0]; var y0 = yrs - it_1[1]; var x1 = xre - it_1[0]; var y1 = yre - it_1[1]; var a = 1 / mathSin(mathACos((x0 * x1 + y0 * y1) / (mathSqrt(x0 * x0 + y0 * y0) * mathSqrt(x1 * x1 + y1 * y1))) / 2); var b = mathSqrt(it_1[0] * it_1[0] + it_1[1] * it_1[1]); limitedOcrMax = mathMin(ocrMax, (radius - b) / (a + 1)); limitedIcrMax = mathMin(icrMax, (innerRadius - b) / (a - 1)); } } } } if (!hasArc) { ctx.moveTo(cx + xrs, cy + yrs); } else if (limitedOcrMax > e) { var crStart = mathMin(ocrStart, limitedOcrMax); var crEnd = mathMin(ocrEnd, limitedOcrMax); var ct0 = computeCornerTangents(xirs, yirs, xrs, yrs, radius, crStart, clockwise); var ct1 = computeCornerTangents(xre, yre, xire, yire, radius, crEnd, clockwise); ctx.moveTo(cx + ct0.cx + ct0.x0, cy + ct0.cy + ct0.y0); if (limitedOcrMax < ocrMax && crStart === crEnd) { ctx.arc(cx + ct0.cx, cy + ct0.cy, limitedOcrMax, mathATan2(ct0.y0, ct0.x0), mathATan2(ct1.y0, ct1.x0), !clockwise); } else { crStart > 0 && ctx.arc(cx + ct0.cx, cy + ct0.cy, crStart, mathATan2(ct0.y0, ct0.x0), mathATan2(ct0.y1, ct0.x1), !clockwise); ctx.arc(cx, cy, radius, mathATan2(ct0.cy + ct0.y1, ct0.cx + ct0.x1), mathATan2(ct1.cy + ct1.y1, ct1.cx + ct1.x1), !clockwise); crEnd > 0 && ctx.arc(cx + ct1.cx, cy + ct1.cy, crEnd, mathATan2(ct1.y1, ct1.x1), mathATan2(ct1.y0, ct1.x0), !clockwise); } } else { ctx.moveTo(cx + xrs, cy + yrs); ctx.arc(cx, cy, radius, startAngle, endAngle, !clockwise); } if (!(innerRadius > e) || !hasArc) { ctx.lineTo(cx + xire, cy + yire); } else if (limitedIcrMax > e) { var crStart = mathMin(icrStart, limitedIcrMax); var crEnd = mathMin(icrEnd, limitedIcrMax); var ct0 = computeCornerTangents(xire, yire, xre, yre, innerRadius, -crEnd, clockwise); var ct1 = computeCornerTangents(xrs, yrs, xirs, yirs, innerRadius, -crStart, clockwise); ctx.lineTo(cx + ct0.cx + ct0.x0, cy + ct0.cy + ct0.y0); if (limitedIcrMax < icrMax && crStart === crEnd) { ctx.arc(cx + ct0.cx, cy + ct0.cy, limitedIcrMax, mathATan2(ct0.y0, ct0.x0), mathATan2(ct1.y0, ct1.x0), !clockwise); } else { crEnd > 0 && ctx.arc(cx + ct0.cx, cy + ct0.cy, crEnd, mathATan2(ct0.y0, ct0.x0), mathATan2(ct0.y1, ct0.x1), !clockwise); ctx.arc(cx, cy, innerRadius, mathATan2(ct0.cy + ct0.y1, ct0.cx + ct0.x1), mathATan2(ct1.cy + ct1.y1, ct1.cx + ct1.x1), clockwise); crStart > 0 && ctx.arc(cx + ct1.cx, cy + ct1.cy, crStart, mathATan2(ct1.y1, ct1.x1), mathATan2(ct1.y0, ct1.x0), !clockwise); } } else { ctx.lineTo(cx + xire, cy + yire); ctx.arc(cx, cy, innerRadius, endAngle, startAngle, clockwise); } } ctx.closePath(); }