var Point = (function () { function Point(x, y) { this.x = x || 0; this.y = y || 0; } Point.prototype.copy = function (other) { this.x = other.x; this.y = other.y; return this; }; Point.prototype.clone = function () { return new Point(this.x, this.y); }; Point.prototype.set = function (x, y) { this.x = x; this.y = y; return this; }; Point.prototype.equal = function (other) { return other.x === this.x && other.y === this.y; }; Point.prototype.add = function (other) { this.x += other.x; this.y += other.y; return this; }; Point.prototype.scale = function (scalar) { this.x *= scalar; this.y *= scalar; }; Point.prototype.scaleAndAdd = function (other, scalar) { this.x += other.x * scalar; this.y += other.y * scalar; }; Point.prototype.sub = function (other) { this.x -= other.x; this.y -= other.y; return this; }; Point.prototype.dot = function (other) { return this.x * other.x + this.y * other.y; }; Point.prototype.len = function () { return Math.sqrt(this.x * this.x + this.y * this.y); }; Point.prototype.lenSquare = function () { return this.x * this.x + this.y * this.y; }; Point.prototype.normalize = function () { var len = this.len(); this.x /= len; this.y /= len; return this; }; Point.prototype.distance = function (other) { var dx = this.x - other.x; var dy = this.y - other.y; return Math.sqrt(dx * dx + dy * dy); }; Point.prototype.distanceSquare = function (other) { var dx = this.x - other.x; var dy = this.y - other.y; return dx * dx + dy * dy; }; Point.prototype.negate = function () { this.x = -this.x; this.y = -this.y; return this; }; Point.prototype.transform = function (m) { if (!m) { return; } var x = this.x; var y = this.y; this.x = m[0] * x + m[2] * y + m[4]; this.y = m[1] * x + m[3] * y + m[5]; return this; }; Point.prototype.toArray = function (out) { out[0] = this.x; out[1] = this.y; return out; }; Point.prototype.fromArray = function (input) { this.x = input[0]; this.y = input[1]; }; Point.set = function (p, x, y) { p.x = x; p.y = y; }; Point.copy = function (p, p2) { p.x = p2.x; p.y = p2.y; }; Point.len = function (p) { return Math.sqrt(p.x * p.x + p.y * p.y); }; Point.lenSquare = function (p) { return p.x * p.x + p.y * p.y; }; Point.dot = function (p0, p1) { return p0.x * p1.x + p0.y * p1.y; }; Point.add = function (out, p0, p1) { out.x = p0.x + p1.x; out.y = p0.y + p1.y; }; Point.sub = function (out, p0, p1) { out.x = p0.x - p1.x; out.y = p0.y - p1.y; }; Point.scale = function (out, p0, scalar) { out.x = p0.x * scalar; out.y = p0.y * scalar; }; Point.scaleAndAdd = function (out, p0, p1, scalar) { out.x = p0.x + p1.x * scalar; out.y = p0.y + p1.y * scalar; }; Point.lerp = function (out, p0, p1, t) { var onet = 1 - t; out.x = onet * p0.x + t * p1.x; out.y = onet * p0.y + t * p1.y; }; return Point; }()); export default Point;