import Point from './Point.js'; var extent = [0, 0]; var extent2 = [0, 0]; var minTv = new Point(); var maxTv = new Point(); var OrientedBoundingRect = (function () { function OrientedBoundingRect(rect, transform) { this._corners = []; this._axes = []; this._origin = [0, 0]; for (var i = 0; i < 4; i++) { this._corners[i] = new Point(); } for (var i = 0; i < 2; i++) { this._axes[i] = new Point(); } if (rect) { this.fromBoundingRect(rect, transform); } } OrientedBoundingRect.prototype.fromBoundingRect = function (rect, transform) { var corners = this._corners; var axes = this._axes; var x = rect.x; var y = rect.y; var x2 = x + rect.width; var y2 = y + rect.height; corners[0].set(x, y); corners[1].set(x2, y); corners[2].set(x2, y2); corners[3].set(x, y2); if (transform) { for (var i = 0; i < 4; i++) { corners[i].transform(transform); } } Point.sub(axes[0], corners[1], corners[0]); Point.sub(axes[1], corners[3], corners[0]); axes[0].normalize(); axes[1].normalize(); for (var i = 0; i < 2; i++) { this._origin[i] = axes[i].dot(corners[0]); } }; OrientedBoundingRect.prototype.intersect = function (other, mtv) { var overlapped = true; var noMtv = !mtv; minTv.set(Infinity, Infinity); maxTv.set(0, 0); if (!this._intersectCheckOneSide(this, other, minTv, maxTv, noMtv, 1)) { overlapped = false; if (noMtv) { return overlapped; } } if (!this._intersectCheckOneSide(other, this, minTv, maxTv, noMtv, -1)) { overlapped = false; if (noMtv) { return overlapped; } } if (!noMtv) { Point.copy(mtv, overlapped ? minTv : maxTv); } return overlapped; }; OrientedBoundingRect.prototype._intersectCheckOneSide = function (self, other, minTv, maxTv, noMtv, inverse) { var overlapped = true; for (var i = 0; i < 2; i++) { var axis = this._axes[i]; this._getProjMinMaxOnAxis(i, self._corners, extent); this._getProjMinMaxOnAxis(i, other._corners, extent2); if (extent[1] < extent2[0] || extent[0] > extent2[1]) { overlapped = false; if (noMtv) { return overlapped; } var dist0 = Math.abs(extent2[0] - extent[1]); var dist1 = Math.abs(extent[0] - extent2[1]); if (Math.min(dist0, dist1) > maxTv.len()) { if (dist0 < dist1) { Point.scale(maxTv, axis, -dist0 * inverse); } else { Point.scale(maxTv, axis, dist1 * inverse); } } } else if (minTv) { var dist0 = Math.abs(extent2[0] - extent[1]); var dist1 = Math.abs(extent[0] - extent2[1]); if (Math.min(dist0, dist1) < minTv.len()) { if (dist0 < dist1) { Point.scale(minTv, axis, dist0 * inverse); } else { Point.scale(minTv, axis, -dist1 * inverse); } } } } return overlapped; }; OrientedBoundingRect.prototype._getProjMinMaxOnAxis = function (dim, corners, out) { var axis = this._axes[dim]; var origin = this._origin; var proj = corners[0].dot(axis) + origin[dim]; var min = proj; var max = proj; for (var i = 1; i < corners.length; i++) { var proj_1 = corners[i].dot(axis) + origin[dim]; min = Math.min(proj_1, min); max = Math.max(proj_1, max); } out[0] = min; out[1] = max; }; return OrientedBoundingRect; }()); export default OrientedBoundingRect;