/* * Licensed to the Apache Software Foundation (ASF) under one * or more contributor license agreements. See the NOTICE file * distributed with this work for additional information * regarding copyright ownership. The ASF licenses this file * to you under the Apache License, Version 2.0 (the * "License"); you may not use this file except in compliance * with the License. You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, * software distributed under the License is distributed on an * "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY * KIND, either express or implied. See the License for the * specific language governing permissions and limitations * under the License. */ /** * AUTO-GENERATED FILE. DO NOT MODIFY. */ /* * Licensed to the Apache Software Foundation (ASF) under one * or more contributor license agreements. See the NOTICE file * distributed with this work for additional information * regarding copyright ownership. The ASF licenses this file * to you under the Apache License, Version 2.0 (the * "License"); you may not use this file except in compliance * with the License. You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, * software distributed under the License is distributed on an * "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY * KIND, either express or implied. See the License for the * specific language governing permissions and limitations * under the License. */ /** * Parallel Coordinates * */ import * as zrUtil from 'zrender/lib/core/util.js'; import * as matrix from 'zrender/lib/core/matrix.js'; import * as layoutUtil from '../../util/layout.js'; import * as axisHelper from '../../coord/axisHelper.js'; import ParallelAxis from './ParallelAxis.js'; import * as graphic from '../../util/graphic.js'; import * as numberUtil from '../../util/number.js'; import sliderMove from '../../component/helper/sliderMove.js'; var each = zrUtil.each; var mathMin = Math.min; var mathMax = Math.max; var mathFloor = Math.floor; var mathCeil = Math.ceil; var round = numberUtil.round; var PI = Math.PI; var Parallel = /** @class */function () { function Parallel(parallelModel, ecModel, api) { this.type = 'parallel'; /** * key: dimension */ this._axesMap = zrUtil.createHashMap(); /** * key: dimension * value: {position: [], rotation, } */ this._axesLayout = {}; this.dimensions = parallelModel.dimensions; this._model = parallelModel; this._init(parallelModel, ecModel, api); } Parallel.prototype._init = function (parallelModel, ecModel, api) { var dimensions = parallelModel.dimensions; var parallelAxisIndex = parallelModel.parallelAxisIndex; each(dimensions, function (dim, idx) { var axisIndex = parallelAxisIndex[idx]; var axisModel = ecModel.getComponent('parallelAxis', axisIndex); var axis = this._axesMap.set(dim, new ParallelAxis(dim, axisHelper.createScaleByModel(axisModel), [0, 0], axisModel.get('type'), axisIndex)); var isCategory = axis.type === 'category'; axis.onBand = isCategory && axisModel.get('boundaryGap'); axis.inverse = axisModel.get('inverse'); // Injection axisModel.axis = axis; axis.model = axisModel; axis.coordinateSystem = axisModel.coordinateSystem = this; }, this); }; /** * Update axis scale after data processed */ Parallel.prototype.update = function (ecModel, api) { this._updateAxesFromSeries(this._model, ecModel); }; Parallel.prototype.containPoint = function (point) { var layoutInfo = this._makeLayoutInfo(); var axisBase = layoutInfo.axisBase; var layoutBase = layoutInfo.layoutBase; var pixelDimIndex = layoutInfo.pixelDimIndex; var pAxis = point[1 - pixelDimIndex]; var pLayout = point[pixelDimIndex]; return pAxis >= axisBase && pAxis <= axisBase + layoutInfo.axisLength && pLayout >= layoutBase && pLayout <= layoutBase + layoutInfo.layoutLength; }; Parallel.prototype.getModel = function () { return this._model; }; /** * Update properties from series */ Parallel.prototype._updateAxesFromSeries = function (parallelModel, ecModel) { ecModel.eachSeries(function (seriesModel) { if (!parallelModel.contains(seriesModel, ecModel)) { return; } var data = seriesModel.getData(); each(this.dimensions, function (dim) { var axis = this._axesMap.get(dim); axis.scale.unionExtentFromData(data, data.mapDimension(dim)); axisHelper.niceScaleExtent(axis.scale, axis.model); }, this); }, this); }; /** * Resize the parallel coordinate system. */ Parallel.prototype.resize = function (parallelModel, api) { this._rect = layoutUtil.getLayoutRect(parallelModel.getBoxLayoutParams(), { width: api.getWidth(), height: api.getHeight() }); this._layoutAxes(); }; Parallel.prototype.getRect = function () { return this._rect; }; Parallel.prototype._makeLayoutInfo = function () { var parallelModel = this._model; var rect = this._rect; var xy = ['x', 'y']; var wh = ['width', 'height']; var layout = parallelModel.get('layout'); var pixelDimIndex = layout === 'horizontal' ? 0 : 1; var layoutLength = rect[wh[pixelDimIndex]]; var layoutExtent = [0, layoutLength]; var axisCount = this.dimensions.length; var axisExpandWidth = restrict(parallelModel.get('axisExpandWidth'), layoutExtent); var axisExpandCount = restrict(parallelModel.get('axisExpandCount') || 0, [0, axisCount]); var axisExpandable = parallelModel.get('axisExpandable') && axisCount > 3 && axisCount > axisExpandCount && axisExpandCount > 1 && axisExpandWidth > 0 && layoutLength > 0; // `axisExpandWindow` is According to the coordinates of [0, axisExpandLength], // for sake of consider the case that axisCollapseWidth is 0 (when screen is narrow), // where collapsed axes should be overlapped. var axisExpandWindow = parallelModel.get('axisExpandWindow'); var winSize; if (!axisExpandWindow) { winSize = restrict(axisExpandWidth * (axisExpandCount - 1), layoutExtent); var axisExpandCenter = parallelModel.get('axisExpandCenter') || mathFloor(axisCount / 2); axisExpandWindow = [axisExpandWidth * axisExpandCenter - winSize / 2]; axisExpandWindow[1] = axisExpandWindow[0] + winSize; } else { winSize = restrict(axisExpandWindow[1] - axisExpandWindow[0], layoutExtent); axisExpandWindow[1] = axisExpandWindow[0] + winSize; } var axisCollapseWidth = (layoutLength - winSize) / (axisCount - axisExpandCount); // Avoid axisCollapseWidth is too small. axisCollapseWidth < 3 && (axisCollapseWidth = 0); // Find the first and last indices > ewin[0] and < ewin[1]. var winInnerIndices = [mathFloor(round(axisExpandWindow[0] / axisExpandWidth, 1)) + 1, mathCeil(round(axisExpandWindow[1] / axisExpandWidth, 1)) - 1]; // Pos in ec coordinates. var axisExpandWindow0Pos = axisCollapseWidth / axisExpandWidth * axisExpandWindow[0]; return { layout: layout, pixelDimIndex: pixelDimIndex, layoutBase: rect[xy[pixelDimIndex]], layoutLength: layoutLength, axisBase: rect[xy[1 - pixelDimIndex]], axisLength: rect[wh[1 - pixelDimIndex]], axisExpandable: axisExpandable, axisExpandWidth: axisExpandWidth, axisCollapseWidth: axisCollapseWidth, axisExpandWindow: axisExpandWindow, axisCount: axisCount, winInnerIndices: winInnerIndices, axisExpandWindow0Pos: axisExpandWindow0Pos }; }; Parallel.prototype._layoutAxes = function () { var rect = this._rect; var axes = this._axesMap; var dimensions = this.dimensions; var layoutInfo = this._makeLayoutInfo(); var layout = layoutInfo.layout; axes.each(function (axis) { var axisExtent = [0, layoutInfo.axisLength]; var idx = axis.inverse ? 1 : 0; axis.setExtent(axisExtent[idx], axisExtent[1 - idx]); }); each(dimensions, function (dim, idx) { var posInfo = (layoutInfo.axisExpandable ? layoutAxisWithExpand : layoutAxisWithoutExpand)(idx, layoutInfo); var positionTable = { horizontal: { x: posInfo.position, y: layoutInfo.axisLength }, vertical: { x: 0, y: posInfo.position } }; var rotationTable = { horizontal: PI / 2, vertical: 0 }; var position = [positionTable[layout].x + rect.x, positionTable[layout].y + rect.y]; var rotation = rotationTable[layout]; var transform = matrix.create(); matrix.rotate(transform, transform, rotation); matrix.translate(transform, transform, position); // TODO // tick layout info // TODO // update dimensions info based on axis order. this._axesLayout[dim] = { position: position, rotation: rotation, transform: transform, axisNameAvailableWidth: posInfo.axisNameAvailableWidth, axisLabelShow: posInfo.axisLabelShow, nameTruncateMaxWidth: posInfo.nameTruncateMaxWidth, tickDirection: 1, labelDirection: 1 }; }, this); }; /** * Get axis by dim. */ Parallel.prototype.getAxis = function (dim) { return this._axesMap.get(dim); }; /** * Convert a dim value of a single item of series data to Point. */ Parallel.prototype.dataToPoint = function (value, dim) { return this.axisCoordToPoint(this._axesMap.get(dim).dataToCoord(value), dim); }; /** * Travel data for one time, get activeState of each data item. * @param start the start dataIndex that travel from. * @param end the next dataIndex of the last dataIndex will be travel. */ Parallel.prototype.eachActiveState = function (data, callback, start, end) { start == null && (start = 0); end == null && (end = data.count()); var axesMap = this._axesMap; var dimensions = this.dimensions; var dataDimensions = []; var axisModels = []; zrUtil.each(dimensions, function (axisDim) { dataDimensions.push(data.mapDimension(axisDim)); axisModels.push(axesMap.get(axisDim).model); }); var hasActiveSet = this.hasAxisBrushed(); for (var dataIndex = start; dataIndex < end; dataIndex++) { var activeState = void 0; if (!hasActiveSet) { activeState = 'normal'; } else { activeState = 'active'; var values = data.getValues(dataDimensions, dataIndex); for (var j = 0, lenj = dimensions.length; j < lenj; j++) { var state = axisModels[j].getActiveState(values[j]); if (state === 'inactive') { activeState = 'inactive'; break; } } } callback(activeState, dataIndex); } }; /** * Whether has any activeSet. */ Parallel.prototype.hasAxisBrushed = function () { var dimensions = this.dimensions; var axesMap = this._axesMap; var hasActiveSet = false; for (var j = 0, lenj = dimensions.length; j < lenj; j++) { if (axesMap.get(dimensions[j]).model.getActiveState() !== 'normal') { hasActiveSet = true; } } return hasActiveSet; }; /** * Convert coords of each axis to Point. * Return point. For example: [10, 20] */ Parallel.prototype.axisCoordToPoint = function (coord, dim) { var axisLayout = this._axesLayout[dim]; return graphic.applyTransform([coord, 0], axisLayout.transform); }; /** * Get axis layout. */ Parallel.prototype.getAxisLayout = function (dim) { return zrUtil.clone(this._axesLayout[dim]); }; /** * @return {Object} {axisExpandWindow, delta, behavior: 'jump' | 'slide' | 'none'}. */ Parallel.prototype.getSlidedAxisExpandWindow = function (point) { var layoutInfo = this._makeLayoutInfo(); var pixelDimIndex = layoutInfo.pixelDimIndex; var axisExpandWindow = layoutInfo.axisExpandWindow.slice(); var winSize = axisExpandWindow[1] - axisExpandWindow[0]; var extent = [0, layoutInfo.axisExpandWidth * (layoutInfo.axisCount - 1)]; // Out of the area of coordinate system. if (!this.containPoint(point)) { return { behavior: 'none', axisExpandWindow: axisExpandWindow }; } // Convert the point from global to expand coordinates. var pointCoord = point[pixelDimIndex] - layoutInfo.layoutBase - layoutInfo.axisExpandWindow0Pos; // For dragging operation convenience, the window should not be // slided when mouse is the center area of the window. var delta; var behavior = 'slide'; var axisCollapseWidth = layoutInfo.axisCollapseWidth; var triggerArea = this._model.get('axisExpandSlideTriggerArea'); // But consider touch device, jump is necessary. var useJump = triggerArea[0] != null; if (axisCollapseWidth) { if (useJump && axisCollapseWidth && pointCoord < winSize * triggerArea[0]) { behavior = 'jump'; delta = pointCoord - winSize * triggerArea[2]; } else if (useJump && axisCollapseWidth && pointCoord > winSize * (1 - triggerArea[0])) { behavior = 'jump'; delta = pointCoord - winSize * (1 - triggerArea[2]); } else { (delta = pointCoord - winSize * triggerArea[1]) >= 0 && (delta = pointCoord - winSize * (1 - triggerArea[1])) <= 0 && (delta = 0); } delta *= layoutInfo.axisExpandWidth / axisCollapseWidth; delta ? sliderMove(delta, axisExpandWindow, extent, 'all') // Avoid nonsense triger on mousemove. : behavior = 'none'; } // When screen is too narrow, make it visible and slidable, although it is hard to interact. else { var winSize2 = axisExpandWindow[1] - axisExpandWindow[0]; var pos = extent[1] * pointCoord / winSize2; axisExpandWindow = [mathMax(0, pos - winSize2 / 2)]; axisExpandWindow[1] = mathMin(extent[1], axisExpandWindow[0] + winSize2); axisExpandWindow[0] = axisExpandWindow[1] - winSize2; } return { axisExpandWindow: axisExpandWindow, behavior: behavior }; }; return Parallel; }(); function restrict(len, extent) { return mathMin(mathMax(len, extent[0]), extent[1]); } function layoutAxisWithoutExpand(axisIndex, layoutInfo) { var step = layoutInfo.layoutLength / (layoutInfo.axisCount - 1); return { position: step * axisIndex, axisNameAvailableWidth: step, axisLabelShow: true }; } function layoutAxisWithExpand(axisIndex, layoutInfo) { var layoutLength = layoutInfo.layoutLength; var axisExpandWidth = layoutInfo.axisExpandWidth; var axisCount = layoutInfo.axisCount; var axisCollapseWidth = layoutInfo.axisCollapseWidth; var winInnerIndices = layoutInfo.winInnerIndices; var position; var axisNameAvailableWidth = axisCollapseWidth; var axisLabelShow = false; var nameTruncateMaxWidth; if (axisIndex < winInnerIndices[0]) { position = axisIndex * axisCollapseWidth; nameTruncateMaxWidth = axisCollapseWidth; } else if (axisIndex <= winInnerIndices[1]) { position = layoutInfo.axisExpandWindow0Pos + axisIndex * axisExpandWidth - layoutInfo.axisExpandWindow[0]; axisNameAvailableWidth = axisExpandWidth; axisLabelShow = true; } else { position = layoutLength - (axisCount - 1 - axisIndex) * axisCollapseWidth; nameTruncateMaxWidth = axisCollapseWidth; } return { position: position, axisNameAvailableWidth: axisNameAvailableWidth, axisLabelShow: axisLabelShow, nameTruncateMaxWidth: nameTruncateMaxWidth }; } export default Parallel;