/* * Licensed to the Apache Software Foundation (ASF) under one * or more contributor license agreements. See the NOTICE file * distributed with this work for additional information * regarding copyright ownership. The ASF licenses this file * to you under the Apache License, Version 2.0 (the * "License"); you may not use this file except in compliance * with the License. You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, * software distributed under the License is distributed on an * "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY * KIND, either express or implied. See the License for the * specific language governing permissions and limitations * under the License. */ /** * AUTO-GENERATED FILE. DO NOT MODIFY. */ /* * Licensed to the Apache Software Foundation (ASF) under one * or more contributor license agreements. See the NOTICE file * distributed with this work for additional information * regarding copyright ownership. The ASF licenses this file * to you under the Apache License, Version 2.0 (the * "License"); you may not use this file except in compliance * with the License. You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, * software distributed under the License is distributed on an * "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY * KIND, either express or implied. See the License for the * specific language governing permissions and limitations * under the License. */ import { __extends } from "tslib"; import Polyline from './Polyline.js'; import EffectLine from './EffectLine.js'; import * as vec2 from 'zrender/lib/core/vector.js'; var EffectPolyline = /** @class */function (_super) { __extends(EffectPolyline, _super); function EffectPolyline() { var _this = _super !== null && _super.apply(this, arguments) || this; _this._lastFrame = 0; _this._lastFramePercent = 0; return _this; } // Override EffectPolyline.prototype.createLine = function (lineData, idx, seriesScope) { return new Polyline(lineData, idx, seriesScope); }; ; // Override EffectPolyline.prototype._updateAnimationPoints = function (symbol, points) { this._points = points; var accLenArr = [0]; var len = 0; for (var i = 1; i < points.length; i++) { var p1 = points[i - 1]; var p2 = points[i]; len += vec2.dist(p1, p2); accLenArr.push(len); } if (len === 0) { this._length = 0; return; } for (var i = 0; i < accLenArr.length; i++) { accLenArr[i] /= len; } this._offsets = accLenArr; this._length = len; }; ; // Override EffectPolyline.prototype._getLineLength = function () { return this._length; }; ; // Override EffectPolyline.prototype._updateSymbolPosition = function (symbol) { var t = symbol.__t < 1 ? symbol.__t : 2 - symbol.__t; var points = this._points; var offsets = this._offsets; var len = points.length; if (!offsets) { // Has length 0 return; } var lastFrame = this._lastFrame; var frame; if (t < this._lastFramePercent) { // Start from the next frame // PENDING start from lastFrame ? var start = Math.min(lastFrame + 1, len - 1); for (frame = start; frame >= 0; frame--) { if (offsets[frame] <= t) { break; } } // PENDING really need to do this ? frame = Math.min(frame, len - 2); } else { for (frame = lastFrame; frame < len; frame++) { if (offsets[frame] > t) { break; } } frame = Math.min(frame - 1, len - 2); } var p = (t - offsets[frame]) / (offsets[frame + 1] - offsets[frame]); var p0 = points[frame]; var p1 = points[frame + 1]; symbol.x = p0[0] * (1 - p) + p * p1[0]; symbol.y = p0[1] * (1 - p) + p * p1[1]; var tx = symbol.__t < 1 ? p1[0] - p0[0] : p0[0] - p1[0]; var ty = symbol.__t < 1 ? p1[1] - p0[1] : p0[1] - p1[1]; symbol.rotation = -Math.atan2(ty, tx) - Math.PI / 2; this._lastFrame = frame; this._lastFramePercent = t; symbol.ignore = false; }; ; return EffectPolyline; }(EffectLine); export default EffectPolyline;