project/node_modules/zrender/lib/graphic/helper/roundSector.js

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2024-07-14 15:48:34 +08:00
import { isArray } from '../../core/util.js';
var PI = Math.PI;
var PI2 = PI * 2;
var mathSin = Math.sin;
var mathCos = Math.cos;
var mathACos = Math.acos;
var mathATan2 = Math.atan2;
var mathAbs = Math.abs;
var mathSqrt = Math.sqrt;
var mathMax = Math.max;
var mathMin = Math.min;
var e = 1e-4;
function intersect(x0, y0, x1, y1, x2, y2, x3, y3) {
var dx10 = x1 - x0;
var dy10 = y1 - y0;
var dx32 = x3 - x2;
var dy32 = y3 - y2;
var t = dy32 * dx10 - dx32 * dy10;
if (t * t < e) {
return;
}
t = (dx32 * (y0 - y2) - dy32 * (x0 - x2)) / t;
return [x0 + t * dx10, y0 + t * dy10];
}
function computeCornerTangents(x0, y0, x1, y1, radius, cr, clockwise) {
var x01 = x0 - x1;
var y01 = y0 - y1;
var lo = (clockwise ? cr : -cr) / mathSqrt(x01 * x01 + y01 * y01);
var ox = lo * y01;
var oy = -lo * x01;
var x11 = x0 + ox;
var y11 = y0 + oy;
var x10 = x1 + ox;
var y10 = y1 + oy;
var x00 = (x11 + x10) / 2;
var y00 = (y11 + y10) / 2;
var dx = x10 - x11;
var dy = y10 - y11;
var d2 = dx * dx + dy * dy;
var r = radius - cr;
var s = x11 * y10 - x10 * y11;
var d = (dy < 0 ? -1 : 1) * mathSqrt(mathMax(0, r * r * d2 - s * s));
var cx0 = (s * dy - dx * d) / d2;
var cy0 = (-s * dx - dy * d) / d2;
var cx1 = (s * dy + dx * d) / d2;
var cy1 = (-s * dx + dy * d) / d2;
var dx0 = cx0 - x00;
var dy0 = cy0 - y00;
var dx1 = cx1 - x00;
var dy1 = cy1 - y00;
if (dx0 * dx0 + dy0 * dy0 > dx1 * dx1 + dy1 * dy1) {
cx0 = cx1;
cy0 = cy1;
}
return {
cx: cx0,
cy: cy0,
x0: -ox,
y0: -oy,
x1: cx0 * (radius / r - 1),
y1: cy0 * (radius / r - 1)
};
}
function normalizeCornerRadius(cr) {
var arr;
if (isArray(cr)) {
var len = cr.length;
if (!len) {
return cr;
}
if (len === 1) {
arr = [cr[0], cr[0], 0, 0];
}
else if (len === 2) {
arr = [cr[0], cr[0], cr[1], cr[1]];
}
else if (len === 3) {
arr = cr.concat(cr[2]);
}
else {
arr = cr;
}
}
else {
arr = [cr, cr, cr, cr];
}
return arr;
}
export function buildPath(ctx, shape) {
var _a;
var radius = mathMax(shape.r, 0);
var innerRadius = mathMax(shape.r0 || 0, 0);
var hasRadius = radius > 0;
var hasInnerRadius = innerRadius > 0;
if (!hasRadius && !hasInnerRadius) {
return;
}
if (!hasRadius) {
radius = innerRadius;
innerRadius = 0;
}
if (innerRadius > radius) {
var tmp = radius;
radius = innerRadius;
innerRadius = tmp;
}
var startAngle = shape.startAngle, endAngle = shape.endAngle;
if (isNaN(startAngle) || isNaN(endAngle)) {
return;
}
var cx = shape.cx, cy = shape.cy;
var clockwise = !!shape.clockwise;
var arc = mathAbs(endAngle - startAngle);
var mod = arc > PI2 && arc % PI2;
mod > e && (arc = mod);
if (!(radius > e)) {
ctx.moveTo(cx, cy);
}
else if (arc > PI2 - e) {
ctx.moveTo(cx + radius * mathCos(startAngle), cy + radius * mathSin(startAngle));
ctx.arc(cx, cy, radius, startAngle, endAngle, !clockwise);
if (innerRadius > e) {
ctx.moveTo(cx + innerRadius * mathCos(endAngle), cy + innerRadius * mathSin(endAngle));
ctx.arc(cx, cy, innerRadius, endAngle, startAngle, clockwise);
}
}
else {
var icrStart = void 0;
var icrEnd = void 0;
var ocrStart = void 0;
var ocrEnd = void 0;
var ocrs = void 0;
var ocre = void 0;
var icrs = void 0;
var icre = void 0;
var ocrMax = void 0;
var icrMax = void 0;
var limitedOcrMax = void 0;
var limitedIcrMax = void 0;
var xre = void 0;
var yre = void 0;
var xirs = void 0;
var yirs = void 0;
var xrs = radius * mathCos(startAngle);
var yrs = radius * mathSin(startAngle);
var xire = innerRadius * mathCos(endAngle);
var yire = innerRadius * mathSin(endAngle);
var hasArc = arc > e;
if (hasArc) {
var cornerRadius = shape.cornerRadius;
if (cornerRadius) {
_a = normalizeCornerRadius(cornerRadius), icrStart = _a[0], icrEnd = _a[1], ocrStart = _a[2], ocrEnd = _a[3];
}
var halfRd = mathAbs(radius - innerRadius) / 2;
ocrs = mathMin(halfRd, ocrStart);
ocre = mathMin(halfRd, ocrEnd);
icrs = mathMin(halfRd, icrStart);
icre = mathMin(halfRd, icrEnd);
limitedOcrMax = ocrMax = mathMax(ocrs, ocre);
limitedIcrMax = icrMax = mathMax(icrs, icre);
if (ocrMax > e || icrMax > e) {
xre = radius * mathCos(endAngle);
yre = radius * mathSin(endAngle);
xirs = innerRadius * mathCos(startAngle);
yirs = innerRadius * mathSin(startAngle);
if (arc < PI) {
var it_1 = intersect(xrs, yrs, xirs, yirs, xre, yre, xire, yire);
if (it_1) {
var x0 = xrs - it_1[0];
var y0 = yrs - it_1[1];
var x1 = xre - it_1[0];
var y1 = yre - it_1[1];
var a = 1 / mathSin(mathACos((x0 * x1 + y0 * y1) / (mathSqrt(x0 * x0 + y0 * y0) * mathSqrt(x1 * x1 + y1 * y1))) / 2);
var b = mathSqrt(it_1[0] * it_1[0] + it_1[1] * it_1[1]);
limitedOcrMax = mathMin(ocrMax, (radius - b) / (a + 1));
limitedIcrMax = mathMin(icrMax, (innerRadius - b) / (a - 1));
}
}
}
}
if (!hasArc) {
ctx.moveTo(cx + xrs, cy + yrs);
}
else if (limitedOcrMax > e) {
var crStart = mathMin(ocrStart, limitedOcrMax);
var crEnd = mathMin(ocrEnd, limitedOcrMax);
var ct0 = computeCornerTangents(xirs, yirs, xrs, yrs, radius, crStart, clockwise);
var ct1 = computeCornerTangents(xre, yre, xire, yire, radius, crEnd, clockwise);
ctx.moveTo(cx + ct0.cx + ct0.x0, cy + ct0.cy + ct0.y0);
if (limitedOcrMax < ocrMax && crStart === crEnd) {
ctx.arc(cx + ct0.cx, cy + ct0.cy, limitedOcrMax, mathATan2(ct0.y0, ct0.x0), mathATan2(ct1.y0, ct1.x0), !clockwise);
}
else {
crStart > 0 && ctx.arc(cx + ct0.cx, cy + ct0.cy, crStart, mathATan2(ct0.y0, ct0.x0), mathATan2(ct0.y1, ct0.x1), !clockwise);
ctx.arc(cx, cy, radius, mathATan2(ct0.cy + ct0.y1, ct0.cx + ct0.x1), mathATan2(ct1.cy + ct1.y1, ct1.cx + ct1.x1), !clockwise);
crEnd > 0 && ctx.arc(cx + ct1.cx, cy + ct1.cy, crEnd, mathATan2(ct1.y1, ct1.x1), mathATan2(ct1.y0, ct1.x0), !clockwise);
}
}
else {
ctx.moveTo(cx + xrs, cy + yrs);
ctx.arc(cx, cy, radius, startAngle, endAngle, !clockwise);
}
if (!(innerRadius > e) || !hasArc) {
ctx.lineTo(cx + xire, cy + yire);
}
else if (limitedIcrMax > e) {
var crStart = mathMin(icrStart, limitedIcrMax);
var crEnd = mathMin(icrEnd, limitedIcrMax);
var ct0 = computeCornerTangents(xire, yire, xre, yre, innerRadius, -crEnd, clockwise);
var ct1 = computeCornerTangents(xrs, yrs, xirs, yirs, innerRadius, -crStart, clockwise);
ctx.lineTo(cx + ct0.cx + ct0.x0, cy + ct0.cy + ct0.y0);
if (limitedIcrMax < icrMax && crStart === crEnd) {
ctx.arc(cx + ct0.cx, cy + ct0.cy, limitedIcrMax, mathATan2(ct0.y0, ct0.x0), mathATan2(ct1.y0, ct1.x0), !clockwise);
}
else {
crEnd > 0 && ctx.arc(cx + ct0.cx, cy + ct0.cy, crEnd, mathATan2(ct0.y0, ct0.x0), mathATan2(ct0.y1, ct0.x1), !clockwise);
ctx.arc(cx, cy, innerRadius, mathATan2(ct0.cy + ct0.y1, ct0.cx + ct0.x1), mathATan2(ct1.cy + ct1.y1, ct1.cx + ct1.x1), clockwise);
crStart > 0 && ctx.arc(cx + ct1.cx, cy + ct1.cy, crStart, mathATan2(ct1.y1, ct1.x1), mathATan2(ct1.y0, ct1.x0), !clockwise);
}
}
else {
ctx.lineTo(cx + xire, cy + yire);
ctx.arc(cx, cy, innerRadius, endAngle, startAngle, clockwise);
}
}
ctx.closePath();
}