project/node_modules/echarts/lib/component/brush/selector.js

115 lines
4.4 KiB
JavaScript
Raw Permalink Normal View History

2024-07-14 15:48:34 +08:00
/*
* Licensed to the Apache Software Foundation (ASF) under one
* or more contributor license agreements. See the NOTICE file
* distributed with this work for additional information
* regarding copyright ownership. The ASF licenses this file
* to you under the Apache License, Version 2.0 (the
* "License"); you may not use this file except in compliance
* with the License. You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing,
* software distributed under the License is distributed on an
* "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY
* KIND, either express or implied. See the License for the
* specific language governing permissions and limitations
* under the License.
*/
/**
* AUTO-GENERATED FILE. DO NOT MODIFY.
*/
/*
* Licensed to the Apache Software Foundation (ASF) under one
* or more contributor license agreements. See the NOTICE file
* distributed with this work for additional information
* regarding copyright ownership. The ASF licenses this file
* to you under the Apache License, Version 2.0 (the
* "License"); you may not use this file except in compliance
* with the License. You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing,
* software distributed under the License is distributed on an
* "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY
* KIND, either express or implied. See the License for the
* specific language governing permissions and limitations
* under the License.
*/
import * as polygonContain from 'zrender/lib/contain/polygon.js';
import BoundingRect from 'zrender/lib/core/BoundingRect.js';
import { linePolygonIntersect } from '../../util/graphic.js';
export function makeBrushCommonSelectorForSeries(area) {
var brushType = area.brushType;
// Do not use function binding or curry for performance.
var selectors = {
point: function (itemLayout) {
return selector[brushType].point(itemLayout, selectors, area);
},
rect: function (itemLayout) {
return selector[brushType].rect(itemLayout, selectors, area);
}
};
return selectors;
}
var selector = {
lineX: getLineSelectors(0),
lineY: getLineSelectors(1),
rect: {
point: function (itemLayout, selectors, area) {
return itemLayout && area.boundingRect.contain(itemLayout[0], itemLayout[1]);
},
rect: function (itemLayout, selectors, area) {
return itemLayout && area.boundingRect.intersect(itemLayout);
}
},
polygon: {
point: function (itemLayout, selectors, area) {
return itemLayout && area.boundingRect.contain(itemLayout[0], itemLayout[1]) && polygonContain.contain(area.range, itemLayout[0], itemLayout[1]);
},
rect: function (itemLayout, selectors, area) {
var points = area.range;
if (!itemLayout || points.length <= 1) {
return false;
}
var x = itemLayout.x;
var y = itemLayout.y;
var width = itemLayout.width;
var height = itemLayout.height;
var p = points[0];
if (polygonContain.contain(points, x, y) || polygonContain.contain(points, x + width, y) || polygonContain.contain(points, x, y + height) || polygonContain.contain(points, x + width, y + height) || BoundingRect.create(itemLayout).contain(p[0], p[1]) || linePolygonIntersect(x, y, x + width, y, points) || linePolygonIntersect(x, y, x, y + height, points) || linePolygonIntersect(x + width, y, x + width, y + height, points) || linePolygonIntersect(x, y + height, x + width, y + height, points)) {
return true;
}
}
}
};
function getLineSelectors(xyIndex) {
var xy = ['x', 'y'];
var wh = ['width', 'height'];
return {
point: function (itemLayout, selectors, area) {
if (itemLayout) {
var range = area.range;
var p = itemLayout[xyIndex];
return inLineRange(p, range);
}
},
rect: function (itemLayout, selectors, area) {
if (itemLayout) {
var range = area.range;
var layoutRange = [itemLayout[xy[xyIndex]], itemLayout[xy[xyIndex]] + itemLayout[wh[xyIndex]]];
layoutRange[1] < layoutRange[0] && layoutRange.reverse();
return inLineRange(layoutRange[0], range) || inLineRange(layoutRange[1], range) || inLineRange(range[0], layoutRange) || inLineRange(range[1], layoutRange);
}
}
};
}
function inLineRange(p, range) {
return range[0] <= p && p <= range[1];
}
export default selector;